Global Game Jam 2018

Global game jam is happening this weekend! We hope you’re excited and ready to get involved. We have some useful information about GGJ sites in Scotland as well as some tips about various aspects of game jams from one of our meetups.

Scottish Sites

First up, we’re very happy to see a number of Scottish sites taking part! Some of these sites are closed to the public, but they still deserve a shout out.
Sky, Livingston (closed)
ISO Design (closed)
Dundee MakerSpace
Glasgow Caledonian University
Abertay University
Edinburgh Napier University

If you’re hosting a GGJ site that we missed, please get in touch and let us know what you’re up to! We would love to give a shout out to all the amazing site organisers and volunteers!

Game Jam Tips

Just over a year ago we hosted a meetup with the theme of game jams and we heard from some amazing people about their experiences with them. Listen to these below in preparation to this year’s Jam.

First up was Steven Taarland, talking about his experiences in organising Rainbow Jam ’16. He discusses some of the issues he faced regarding organisation, getting sponsorships, promotion and more.

Next was previous winner of several of the Play Party Awards: Team Curvish. They spoke about how they came together during the jam and developed their game further after the play parties, including showing Curvish at EGX Rezzed, sourcing funding and how they plan to bring the game to market.

Finally Brian McDonald spoke about the Global Game Jam, his experience in helping to organise it as a site and as a board member, and several tips for people looking to take part in not only them but other jams.

#ScreenScot Saturday – November

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Christmas is fast approaching and we’re expecting some festive #ScreenScot images for December – but first here’s our November Round Up!

@RaoDaoZao has been showing us how to get places and how to get places fast.

Tiago has been focusing on combat and impact.

Stuart Adams is working on some VR projects which we always like to see! Especially if they involve dogs in business suits…

Crannog Games have released Collectiboom – a treasure hunters dream (and nightmare)!

Rebound has been testing our abilities to see as many things on screen as possible at once – and we love it!

OIL was finally taken to the Indian Games Expo – we hope you all had a great time, we’ve loved seeing your updates!

https://twitter.com/oil_weedoor/status/930763724524343297

https://twitter.com/oil_weedoor/status/932107424764280832

Really enjoying the visual style of Made With Numbers #ScreenScot images this month.

Martin has been giving us the people we all dream to meet – friendly bobble heads.

And JL Brady has been showing us a range of different #ScreenScot games – remember, we’d love to see your board games too! Anything at all that you’re working on.

https://twitter.com/PixelBrady/status/933037160860708864

Tony has been experimenting with light…

And while it may not have been a Saturday, who are we to exclude Orthrus Studios and their interesting visualisation on the work of their new project. We can’t wait to see what it becomes.

Marioke – IGDA Scotland AGM 2017

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This year our annual general meeting had a different tone from previous years! Marioke, Powered by Unreal Engine, was held in Scotland for the first time alongside the announcement of our new board of directors.

We cannot thank both Marioke and Unreal Engine enough for making the evening so enjoyable, and everyone that came along to our AGM. It was brilliant to see such an incredible community come together.

We’re extremely pleased to welcome back Malath Abbas, Jaime Cross and Andrew Macdonald to the board of directors, alongside new recruit Matthew Barr. All will serve for up to two years with existing board members Zoe Sams, Steven Taarland and Timea Tabori.

FullSizeRenderUnfortunately however this means we need to say goodbye to Tony Gowland. Tony served on the board from 2015-2017, and will be sorely missed. We wish him all the best with his future endeavours and Dead End Job!

Our events will be taking a small hiatus over the holiday period, however we will still be doing #ScreenScot monthly round ups, so don’t forget to get involved over on our twitter. We’ve really enjoyed 2017, and hope to see you all again in 2018!

#ScreenScot Saturday – October

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We could feel a real chill in the air this month as if something incredible spö̵̧̠̝͉͍́̉̇͝o̸͖̳͛̄̈̈́̂̉̃͑̕ḱ̸̨̝̻͈̬̰̟͉͔̬͓̺͕̭͍̀y̷̧̭͙̮̣̰̾̅̊̈́̍̈́̈́̋̎ ̸͈͎̞̦̞̪̙̫̩̯̈̆́̍͛̇̿̈́̏̔͋̕ͅͅͅt̸̡̨̘̫͉̹̞̆̆̎̓͋̄̕ͅo̴̢̲͎̳̮̬̺̤̙̣͌͒̆̓́͒̈́̈́̊̒͌̕̕͜ỏ̸̧̢̮̗̺̟̝͈͈̹̞̙̤̏́̾̈́̈͘k̸̨̯̫̩̼͔͇̉̄̓̔̄̇̃̉̊̄͒̒̀͘̚ ̶̺͖̻͖̠̂̎̔̏̇̉̏̎̍ȏ̴̢̤̻̪̲̤̳̖̮̲͚̦͙̓̎̍̍͌́̔̄̓̎̔̀̔̕͜v̵͖̣̓́̈̂̏̓̒̏̓͠͝è̴̩͚̬̙̽̑͗̎́͘ṛ̶̢̛̻͎̰̓͒͛̾̔̽̀̓̓̔̽̑͝ ̴̱̖̯̔͑̎ô̵̱̭̠͇͕̪͕̙̪̥̫̻͔͚͔̈́̌̏̂͋̒͝u̴̡͎̪̳͎͕͇͚̦͗͛̓ͅͅr̷̺͎̺̯̰̩͉̖̻̲̘̯͍͕͍̿͐̔̆̿͝͝ ̸̢̢̡̛̣̬̮̜̪͚̮̲͎̺̈́̇̏͑͂̂͐̓̉̾̈́͌̌͠ social media threads… We hope you weren’t too frightened!

https://twitter.com/Reboundthegame/status/924318659044134912

2017 Board of Directors Election – Voting Opens for Members

We’re very happy to announce that the nominations for this year’s Board of Directors election are in, with a total of 5 candidates running for 4 open seats and the opportunity to directly shape the chapter’s future. These new directors will serve for up to 2 years, and join existing board members Zoe Sams, Steven Taarland and Timea Tabori.

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This also means that the voting phase of the election process has begun, where IGDA members (with voting rights) can have their say on how the chapter is led, and the chance to decide who best represents their interests.  You are welcome to join us for the Annual General Meeting and Marioke, where we will announce the election results and celebrate the past year.

To cast your vote, please fill out this form. You can vote for as many or as few as you choose.
Please return your votes ASAP, the deadline is 23:59 GMT on Sunday the 12th of November. Votes received after that time will not be counted. The results will be announced at the Annual General Meeting on the 17th November.

Even if you can’t vote, we encourage you to read the candidate statements to get an idea of where things might be going in the future:

  • Andrew Graham
  • Matthew Barr
  • Malath Abbas
  • Jaime Cross
  • Andrew Macdonald

You can learn more about our election process by reading our 2017 Election Procedures Policy. If you’re an IGDA member with voting rights (i.e. not a student member), you should have been emailed about how to cast your vote. If you think you’re eligible to vote, but haven’t been sent voting instructions, please contact [email protected].

  • Sunday 12th November
    • Deadline for votes
  • Friday 17th November
    • New board members to be announced at Annual General Meeting

Introducing your 2017 election candidates:

Andrew Graham

AndrewGrahamHello! My name is Andrew Graham, I am 22 years old and I have just graduated in the ‘Computer Games Design’ course from Glasgow Caledonian University.

Currently I have been working on creating a game called ‘Rebound’ with some friends and I am looking for future work within Scotland’s industry.

I am Glasgow based and try to represent myself at every IGDA event that I can, often offering to volunteer to help out any way I can. I have always felt a warm welcome within the IGDA community and wish to offer my services in the coming years and future of the community within Scotland.

Matthew Barr

Matt BarrHello! I’m a lecturer at the University of Glasgow, where I set up and currently run the Game Studies course. I also teach at Glasgow Caledonian University, where I’ve led modules including Game Narrative and Game Preproduction and helped out with other modules including Game Design.

Academics do occasionally do useful stuff. Outside of teaching I have lots of experience of organising events, which I think would be helpful in this role – I’d like to see some more Glasgow-based IGDA events! While I’ve also helped out at things like the Global Game Jam at GCU, I’m particularly proud of the Game Think events that I ran in 2015 and 2017 (with a third planned for 2018). These are a bit like academic conferences but with all (OK, most) of the formality stripped out. They feature short talks from everyone including game devs, students and established games researchers, followed by the obligatory trip to the pub. They’re opportunities, like the IGDA Scotland events, us to get together and talk about our work, and find ways to collaborate.

Back on the more academic side, I run a game studies journal that gives students from any background the chance to publish their work on an international platform. We also run an initiative that sees game dev students paired up with more confident writers to collaborate on articles that document exciting new game development work. I feel games development sometimes gets overlooked by academia, and I’d like to change that.

My research is about how video games can develop useful skills such as critical thinking, adaptability and communication skill. Games are good for you! It must be true, because it’s been on the news. I should also mention that I’m currently Vice Chair of British DiGRA (the Digital Games Research Association), and I’d hope to be able to strengthen ties between the games development and research communities.

Finally (too many words, I know – did I mention I was an academic?), I’d like to stress my emphasis on inclusivity. Whether it’s going out to schools as a STEM Ambassador to convince young girls that games are a viable career for them, or simply making sure my games dev students are included in the academic discussion, inclusion is important to me. As a Board member, I’d love to be able to contribute to IGDA Scotland’s already exemplary work in this area.

Thank you for your consideration!

Malath Abbas

Malath AbbasServing on the IGDA Scotland board for the past two years has been a great experience and I would like to build on this by serving for a second term. I would continue to contribute through my experience of running a commercial creative business and board membership, tap into my network of contacts and represent small scale and experimental games design and development.

I am a passionate game maker and believe wholeheartedly in the medium of games as well as the talented and skilled community of fellow developers. I am an independent game designer, artist and producer working on experimental and meaningful games as part of Biome Collective- a co-working space for independent game designers and digital artists that I co-founded in Dundee. In the past year I have also helped establish Arcadia, a festival of independent games in the form of conference, exhibition and workshops. With the support of a number of partners including We Throw Switches, BAFTA Scotland and IGDA Scotland we were able to attract world renowned game designers including Brie Code to Scotland.

I have built a network of local and international contacts through attending national and international conferences and festivals including, GDC, IndieCade, e3, Amaze and GameCity. This circle of contacts extends beyond the games sector and includes art & culture, public service (local and national government), press and private sector contacts.

Over the next two years I would like to continue to focus on diversity, collaboration and a work life balance. Our community needs to continue to embrace diversity in terms of gender, ethnicity and creative content. Collaboration leads to innovation, new ideas and connects us to new art forms and disciplines. I am also a strong advocate of an equal work and life balance, which needs to be encouraged in our community in order to combat the crunch mentality.

Our community has great opportunities at hand. The combination of the scale of Scotland, the wealth of expertise and heritage and flow of new talent coming through world leading educational institutions means we have much to offer the medium and international community. The opportunity can help us grow, develop and more importantly be creative. I hope IGDA Scotland will continue to spearhead this collective endeavour.

It would be an honour to serve again to strengthen and grow IGDA Scotland to better meet the needs of the community.

Jaime Cross

Jaime CrossDuring my past 2 years on the board IGDA Scotland has gone from strength to strength: running and supporting dozens of events across several different fields, enhanced our links with the education sector, and built a working relationship with Creative Scotland to assess the needs of the games industry in Scotland to develop meaningful support going forward. It is a testament to the board, its past members, its partners and its volunteers in how IGDA Scotland has grown.

However, IGDA Scotland is also in a period of transition and as a returning board member I would value the opportunity to progress this further and build a foundation for the future. Our current goal is to stablise our position by becoming an incorporated charity. This will allow us the opportunity to grow and develop both strategically and financially, and provide tangible and worthwhile benefits for you. I work to establish support opportunities for mid-career professionals, such as both field specific and general professional development workshops. This will in turn will help to create peer networks that can provide local support and the sharing of best practice principles. I will continue to support our themed monthly meetups that provide opportunities and insights for attendees at all levels, as the information shared has proven invaluable.

As part of a long term plan for growth, I would like to improve our links with education providers and other creative industries in Scotland. I believe that these collaborations will help raise the profile of the Scottish games industry as an integral part of the country’s arts, culture and scientific sectors, and allow for the cross pollination of ideas and working practices that will be a positive driving force for the future. Additionally, I would like to run IGDA Scotland events and meetups outside our current triangle of cities to support the whole of Scotland as much as possible, and build a network of volunteers to help deliver this.

Finally, through IGDA Scotland I would seek to recognise and address issues around diversity within our industry, and help to ensure everyone has a safe and inclusive experience with the Scottish games sector.

Thank you for your consideration.

Andrew Macdonald

Andrew MacdonaldLooking back at my tenure on the chapter’s board, I cannot be more proud of just how much our community has grown and changed over the last four years. More recently, in addition to running, supporting, and collaborating on more events than ever; we have also established a strong relationship with Creative Scotland to discuss the current state of the sector, and help create meaningful support influenced by the industry itself. This has been an incredibly empowering experience, which has opened many doors for us while staying true to our developer-driven roots. Behind the scenes, we are also undergoing one of the biggest and most important changes in our history: incorporating as a non-profit charitable organisation.

Formalising the chapter has always been one of my main personal goals, even before I first considered running for election. Although it has been on the board’s backburner as far back as 2012, it has only been in the last year that achieving this has felt truly within our grasp. We have come a long way as an organisation to reach this point, but signing the paperwork is only the beginning, and I am excited to help see things through as a board member returning for a 3rd term.

Since graduating from Abertay University in 2015, I have been working as an IT consultant for several charitable organisations providing employment support to the disabled, while continuing my passion for game development and industry advocacy in my spare time. If re-elected, I would seek to ensure the chapter’s long-term stability as a registered charity over the next two years with the following aims:

  • Establish a strong chapter membership, securing greater financial independence for us while providing tangible and meaningful benefits for developers.
  • Streamline our event processes to allow us to visit each city more regularly.
  • Utilise our reach and build on our work with Creative Scotland to monitor the Scottish games industry continuously, and advocate for the commission of a full sector review.
  • Continue to promote diversity and provide opportunities for new talent and under-represented groups within our industry; but also take a firmer and more pro-active stance on current issues and events.
  • Expand upon our work to showcase Scottish developers by better acknowledging our dedicated volunteers, speakers, and community supporters.

#ScreenScot Saturday – September

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September saw the closing of this year’s Dare Academy, the Rainbow Game Jam, and EGX. Some great events, so let’s see what the Scottish Game Development community produced this month!

We had multiple updates from Portponky, along with a birthday celebration for Recursed!

Kenny Creanor was showing us the progress you can make in just one month. Good luck Kenny!

Hexterion, the creators of Rebound, were also taking full advantage of #ScreenScot as usual – posting an update every week!

We had a few familiar faces popping back into #ScreenScot with multiple updates and progress shots.

Congratulations to the team behind Oil, who will be showing off their game in India!

https://twitter.com/oil_weedoor/status/911872512077819904

https://twitter.com/oil_weedoor/status/911956176526614529

https://twitter.com/oil_weedoor/status/914083652962832384

And finally we had some great updates from first time #ScreenScot users as well.

A huge thank you to all of you that use #ScreenScot, it’s great to see the community getting involved and all the hard work you’re producing. We can’t wait to see what t̸̡̝̠͔̣̦̘͕̿è̸̯̝͕͍̱͈͔̋̈́̔̐̾̍͝r̵̛̥̫̜̮̀̀͌̓́͐̅͘͝r̷̗͕̩͎͍̘̜̐͌ḯ̶̯͎̱f̸̨̩̲͓̯̤̓̀̚y̴̬̐i̶̧̥̐͋͂̈́̓͛͜͝n̴̹̈́͑͌̓g̶̡͓͙̰̲͙̎ October has to offer…

Board of Directors – Call for Nominations 2017

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We are delighted to announce that IGDA Scotland’s 2017 Board of Directors Nominations are now open!

This process is an important way for the members of the organisation to have their say in who is going to run things. It’s also an opportunity to make changes to the chapter’s leadership in ways that represent your interests as a game developer; and finally, they’re also an excellent way to get more involved with the chapter yourself, and help shape our future.

We have 4 seats available on the board and successful candidates will join our current board members; Timea Tabori, Steven Taarland and Zoë Sams.

We’re especially looking for candidates to help represent Glasgow in our events.

The key dates for the election process are as follows:

  • Wednesday 20th September
    • Call for nominations opens.
  • Friday 20th October
    • Nominations close (open for 4.5 weeks).
    • Must be an IGDA member by this date to participate in the vote.
  • Monday 23rd October
    • Distribution of Election Materials to members.
  • Sunday 12th November
    • Deadline for votes (Accepting votes for 3 weeks).
  • Friday 17th November
    • New board members to be announced at Annual General Meeting.

Nominations
In order to nominate yourself as a candidate for election, you must be an IGDA member in good standing with voting rights (i.e. a professional member, not a student member), must agree to be bound by the IGDA Scotland Bylaws, and also have read the 2017 Election Procedures Policy.

To nominate yourself, please fill out our nomination form here before 23:59 on Friday the 20th October to let us know you wish to stand. If you have any questions, don’t hesitate to get in touch at [email protected].

Voting
To vote for board members you must have a current IGDA membership which does not expire before the 12th November 2017. If you are not already a IGDA member you can become one here.