September Game Jams Meetup Recap

In September we came to MegaBytes in Glasgow to host a series of microtalks about Game Jams. We had three wonderful speakers sharing their insights and experience on the topic:
Steven Taarland talked about organising and running the Rainbow Game Jam, Team Curvish shared their journey from game jam project to getting ready to release a more polished product, and Brian McDonald discussed his work with the Global Game Jam and what is involved in organising a huge global event.

We hope you enjoyed the discussion, but in case you missed it, you can catch the recording right here!

Watch Steven’s talk here:

Watch Team Curvish’ talk here:

And watch Brian’s talk here:

We look forward to seeing you at our next event!

IGDA Scholarships Applications for GDC 2017 Open!


Applications for IGDA Scholarships for GDC 2017 are open! We would like to encourage any students or those of you who graduated within the past 6 months to find out more and apply.

The IGDA Scholarships are a great opportunity for students involved in games development courses, and other related disciplines, to attend an industry event and receive mentorship from members of the videogame community in order to help kickstart their careers.

Receipients of this year’s scholarships to the 2017 Game Developers Conference will receive all-access passes to GDC 2017, industry mentors and tours of local studios to help them make the most of their experience as well as a travel stipend to help with travel and accommodation costs.

GDC is the world’s largest professionals-only videogame industry event, and features over 400 lectures, panels, tutorials and round-table discussions on a wide variety of topics led by industry experts and luminaries.

Scotland has a fantastic success rate and one of the highest number of Scholars per capita. This year Scotland was represented by Kirsty Keatch at GDC Europe and Andrew Reid, Divij Sood and Caitlin Goodale at GDC, supported by the IGDA Foundation.

Find out more and apply here!

August Startups Meetup Recap

In August we came to the Henderson Loggie Offices in The Vision Building, in Dundee to discuss starting you own business. To kick off the evening, we had Steve Cartwright from Henderson Loggie share with us his insights and expert advice about what’s involved in starting you own company. Afterwards, we had an expert panel including Frank Arnot (Stormcloud Games), Dan Allan (A Fox Wot I Drew), Cheri Skivington (BlackTorch Studios) and Simon Doyle (Team Junkfish), and moderated by Tony Gowland (Ant Workshop).

We would like to thank Henderson Loggie for the generous offer of their offices and refreshments, which we hope you all enjoyed.
We hope you also enjoyed the discussion, but in case you missed it you can listen to Steve’s talk here (slides available here):

And the panel discussion:

We look forward to seeing you at our next event!

Watch our recording of Steve’s talk and our Panel discussion now!

Board of Directors – Call for Nominations

We are delighted to announce that IGDA Scotland’s 2016 Board of Directors Nominations are now open!

This process is an important way for the members of the organisation to have their say in who is going to run things. It’s also an opportunity to make changes to the chapter’s leadership in ways that represent your interests as a game developer; and finally, they’re also an excellent way to get more involved with the chapter yourself, and help shape our future.

We have 3 seats available on the board and successful candidates will join our current board members; Mal Abbas, Jaime Cross, Andrew Macdonald and Tony Gowland.

The key dates for the election process are as follows:

  • Monday 3rd October
    • Call for nominations opens.
  • Sunday 23rd October
    • Nominations close (open for 3 weeks).
    • Must be an IGDA member by this date to participate in the vote.
  • Monday 24th October
    • Distribution of Election Materials to members.
  • Friday 18th November
    • Deadline for votes (Accepting votes for 3.5 weeks).
  • Tuesday 22nd November
    • New board members to be announced at Annual General Meeting.

In order to nominate yourself as a candidate for election, you must be an IGDA member in good standing with voting rights (i.e. a professional member, not a student member), must agree to be bound by the IGDA Scotland Bylaws, and also have read the 2016 Election Procedures Policy.

To nominate yourself, email with your candidate statement (of up to 400 words) and a profile picture, before 23:59 on Sunday the 23rd October to let us know you wish to stand.

To vote for board members you must have a current IGDA membership which does not expire before the 18th November 2016. If you are not already a IGDA member you can become one here.

Glasgow Caledonian University hosting Antura Jam to aid Syrian children

Glasgow Caledonian University is hosting a game jam to make games that can help Syrian refugee children. You can register here:

Over 2.8 million children are out of school due to the five year conflict. These children receive no education and a wealth of potential human capital, creativity, and achievement is being lost.

In the light of this horrible tragedy, Cologne Game Lab, Wixel Studios and Video Games Without Borders teamed up to form a partnership and find a way to limit the consequences of the situation. Antura and the Letters is a game project being led by Emmanuel Guadiola from the Cologne Game Lab. The game will be released on iOS and Android so that Syrian children can receive an education and learn how to read.

We are hoping to prototype a few different game ideas over this jam weekend and we need your help!

The jam will take place in rooms C116 and C117 in Charles Oakley building at GCU, from Friday 7th through Sunday 9th

We will have access: • from 5pm-8pm on Friday 7th • from 10am-4pm on Saturday 8th • from 10am-3pm on Sunday 9th.

About Emmanuel

Emmanuel is a Game Director and expert in game design methodology, Emmanuel Guardiola contributes to more than 30 major titles in the game industry, for independent studios (Life is Strange, Frank Herbert’s Dune…) and publishers (Ghost Recon, Prince of Persia…). PhD in computer science, he also drives research on player psychological profiling through gameplay at the CNAM computer science laboratory (Paris). He was one of the key creators of the game design training at the French Graduate School on Games and Interactive Media (ENJMIN) If you want to learn more about Emmanuel’s work, you can check out his LinkedIn, or his MobyGames profile


GamesAreForEveryone is Back!



We are really excited that our friends at We Throw Switches have announced the return of GamesAreForEveryone this October!
GamesAreForEveryone is  a wonderful event with some of the most beautiful games, music and drinks. Come along to experience this incredible indie arcade event with unique installations and some really lovely people!

Tickets are now available to GamesAreForEveryone Vol. IV, which will take place from 7pm onwards on Thursday the 20th of October in the Caves, Edinburgh.
A huge thank you to We Throw Switches for their amazing efforts in organising and putting on such a wonderful event for the fourth time. We can’t wait for it and hope to see you there!


Adrienne Shaw Special Event Video

At the start of August we had the great honour of hosting an event with Adrienne Shaw, thanks to the generosity of the IGDA Foundation.


Adrienne is an Assistant Professor in Temple University’s Department of Media Studies and Production, a member of the School of Media and Communication graduate faculty, and author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. Her current primary project is the LGBTQ Game Archive.
Adrienne discussed her book – Gaming at the Edge – as well as her new project, LGBTQ Video Game Archive.

Thank you to everyone who came along, we hope you all enjoyed the talk as much as we did.

In case you weren’t able to come along, you can watch a recording right here.
Thank you again to the IGDA Foundation and Abertay University.

Watch the video recording of Adrienne’s talk.

With thanks to Jason Hadlow and Ross Brydon for filming and editing.