Upcoming Event: Game Think 2.0 – 3rd Feb 2017

Building on the original event in 2015, Game Think 2.0 is a half day mini-conference that will provide students, researchers, and games industry practitioners with an opportunity to share their current video game-related research and development interests in a fun, informal way. You can register for the event at https://game-think-2.eventbrite.co.uk
This year, the headline speaker is renowned game theorist (and occasional game developer) Jesper Juul. Jesper is currently Associate Professor at The Royal Danish Academy of Fine Arts and Visiting Associate Professor at Comparative Media Studies/Writing, MIT. He is the author of The Art of Failure: An Essay on the Pain of Playing Video Games (MIT Press, 2013) and Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press, 2005) and has published extensively on topics relating to game design and theory. A second headline speaker, and the full line up of talks, will be announced shortly.

The event will take the form of a series of short ten-minute talks with an additional five minutes for discussion following each talk. The line-up includes talks on topics including: successfully obtaining a UK Games Fund Grant, organising games exhibitions, the design of serious games, queerness in games, the impact of game audio in modern culture, and more. The mini-conference will be followed by informal drinks and networking is actively encouraged.

A limited number of modest travel bursaries are available to support UK-based postgraduate students – please contact Matthew.Barr@glasgow.ac.uk for details. Funds are also available to support follow-up meetings between attendees from industry and academia, with a view to developing future collaborations.

 

#GameThink

Film Student looking for game devs and academics to interview

Jack Hunter, a student at Glasgow University, is looking for Scottish game developers and academics to interview as part of his final Masters project.

He is producing a documentary on the question of “Are Games Art?”, and seeking input from:

  • Gamers
  • Developers
  • Academics; specialists in Video Game studies and History of Art

He is currently in the research stage and looking for input from developers at this time, specifically regarding:

  • what do video games mean to you personally?
  • what do they mean to you as a creator?
  • what are your opinions on the ongoing debate as to whether or not video games should be considered an art form?

If you are interested in taking part, and comfortable being on film, please contact Jack at: jackhunter56@hotmail.co.uk

Call for Action: Team Rock Job Losses

Rock and metal music media publisher Team Rock recently went into administration, causing immediate layoffs across its departments just before Christmas. Team Rock also branched into Games with Team Rock Games, which was based in Scotland, all of whom have been hit by this sudden development.

We are issuing a call out for support to help those at Team Rock Games in finding new employment. If any games companies have any vacancies they are looking to fill, or are taking in prospective applications, please reach out to Brian Baglow at: brian.baglow@gmail.com

Additionally, if you are looking for additional staff with expertise in publishing, journalism, broadcasting, social media or any other number of fields please contact Brian who will pass those details along to the relevant people.

Our thoughts go out to everyone who has been affected by these job losses, especially at this time of year.

GDC 2017 AI Scholarship and Next Gen Leaders Program now open!

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The IGDA Foundation has announced two more scholarships for IGDA members.

First is the Eric Dysband Memorial AI Scholarship. This scholarship is available to full-time undergraduate, graduate or doctoral (or similar) students, or former students who graduated in the 6 months prior to the event they are applying for. Applicants with an interest in AI should apply, and they will in addition to the benefits other GDC scholars receive they will also have access to AI mentorship and an invitation to the AI Programmers Dinner and AI Game Programmers Guild, as well as an invite to the AI Summit at GDC.

Applicants can apply here. The deadline is the 8th of January.

Second is the new Next Gen Leaders program in association with Microsoft. Unlike other scholarships, this program is targeted at current game devs with 3 to 10 years of experience. This program is not tied to any discipline, but also looking to include those who identify as an under-represented minority. In addition to a GDC pass, they will receive workshops, mentorship and additional networking opportunities.

Applicants can apply for the program here. The deadline is also the 8th of January.

Both programs have a travel stipend available for successful applicants. Good luck!

IGDA Women in Games Ambassador applications are open!

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The IGDA Foundation’s Women in Games Ambassador program for GDC 2017 is now taking in applications. The program is open to women-identified IGDA Members who are over 18 years old and in full time undergraduate, postgraduate or doctoral studies (or similar), or those who have graduated in the past 12 months prior to their application.

As with other IGDA Scholarships recipients will be provided with an all access GDC pass, a travel stipend, a week of insider events and access to Q&A sessions and group mentorships with industry professionals. The cutoff date for applications is the 30th of December 2016.

Scotland regularly punches above its weight when it somes to successful applicants, with one of the highest number of Scholars per capita. This year Scotland was represented by Kirsty Keatch at GDC Europe and Andrew Reid, Divij Sood and Caitlin Goodale at GDC, supported by the IGDA Foundation. Previous WiG Ambassadors from Scotland include Jess Hider, Zoë Sams and Caitlin Goodale.

Click here to apply for the program or find out more information on the WiG Ambassadors.

Meet our new Board of Directors

We hope you had a great night yesterday at our AGM and Social if you came along. We certainly had a fantastic night, so thanks to everyone who helped to make it happen. We recapped what we achieved in 2016 and we’re really proud that we have put on or assisted with a total of 15 events this year! We think that’s a great year and we hope you could make it along to some of these events and enjoyed them too.

We shared our annual report during the AGM and you can review the slides below.

 

We also had a great time doing our game themed pub quiz! You can view our written questions below (we also had a picture and music round). How many can you get right?

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We have also announced the results of our recent Board Elections! We had 6 candidates applying to fill 3 available seats. We were really excited to announce the winning candidates: Zoe Sams, Steven Taarland  who will be joining the Board and Timea Tabori who was reelected to remain on the Board for another 2 years.

Our Board for 2017

 

We would also like to say a huge thank you to our outgoing Board members who have worked with us over the past years – Alice Rendell, Jon McKellan, Bert McDowell and Mark Hastings.

 

Thank you again for everyone involved in the Elections and the AGM. Keep an eye out for news about upcoming IGDA Scotland events in the New Year!

October Analytics Meeting Recap

In October we were in the Dundee Makerspace in the Vision Building where we heard from our guest speaker, Luke Dicken, about the what, why and how of Analytics. Luke was visiting us all the way from San Francisco and it was great to hear him share his expertise and fascinating insight.

We hope you enjoyed the discussion, but in case you missed it, you can catch the recording right here!

We look forward to seeing you at our AGM next week!