July saw the introduction of IGDA Scotland’s take on screen shot saturday – #ScreenScot. We’ve set out to retweet all those tagged with #ScreenScot on twitter with the intention of demonstrating what the Scottish Games Industry has to offer.
Below is some of the incredible work submitted to us this month. It’s great seeing developers use the hashtag multiple times to display the progress they’ve made on their work or the multiple projects they’re invested in.
Ant Workshop has been busy this month, releasing the hilariously accurate “Taps Aff!” and developing other titles for the Nintendo Switch.
Pocket Sized Hands have been showing us what it means to take an idea from concept through to implementation.
Rebound has been touring, displaying at both Insomnia X Resonate and 4TG GameCon.
Thanks to all that have been getting involved in #ScreenScot Saturday, we love seeing your work and encourage you to keep engaged! See all the #ScreenScot posts from the 24th June – 29th July here.
This past September we hosted a night of talks on the topic of game jams, and with Global Game Jam this weekend in it seemed right to share them again with you all! Here is some advice for both participants and organisers, as well as some words from a team who decided to develop their idea further after the Global Game Jam.
First up was new board member Steven Taarland, talking about his experiences in organising Rainbow Jam ’16. He discusses some of the issues he faced regarding organisation, getting sponsorships, promotion and more.
Next was the winner of several of the Play Party Awards: Team Curvish. They spoke about how they came together during the jam and developed their game further after the play parties, including showing Curvish at EGX Rezzed, sourcing funding and how they plan to bring the game to market.
Finally Brian McDonald spoke about the Global Game Jam, his experience in helping to organise it as a site and as a board member, and several tips for people looking to take part in not only them but other jams.
Jack Hunter, a student at Glasgow University, is looking for Scottish game developers and academics to interview as part of his final Masters project.
He is producing a documentary on the question of “Are Games Art?”, and seeking input from:
- Academics; specialists in Video Game studies and History of Art
He is currently in the research stage and looking for input from developers at this time, specifically regarding:
- what do video games mean to you personally?
- what do they mean to you as a creator?
- what are your opinions on the ongoing debate as to whether or not video games should be considered an art form?
If you are interested in taking part, and comfortable being on film, please contact Jack at: email@example.com
Rock and metal music media publisher Team Rock recently went into administration, causing immediate layoffs across its departments just before Christmas. Team Rock also branched into Games with Team Rock Games, which was based in Scotland, all of whom have been hit by this sudden development.
We are issuing a call out for support to help those at Team Rock Games in finding new employment. If any games companies have any vacancies they are looking to fill, or are taking in prospective applications, please reach out to Brian Baglow at: firstname.lastname@example.org
Additionally, if you are looking for additional staff with expertise in publishing, journalism, broadcasting, social media or any other number of fields please contact Brian who will pass those details along to the relevant people.
Our thoughts go out to everyone who has been affected by these job losses, especially at this time of year.
Glasgow Caledonian University is hosting a game jam to make games that can help Syrian refugee children. You can register here: http://bit.ly/anturajam
Over 2.8 million children are out of school due to the five year conflict. These children receive no education and a wealth of potential human capital, creativity, and achievement is being lost.
In the light of this horrible tragedy, Cologne Game Lab, Wixel Studios and Video Games Without Borders teamed up to form a partnership and find a way to limit the consequences of the situation. Antura and the Letters is a game project being led by Emmanuel Guadiola from the Cologne Game Lab. The game will be released on iOS and Android so that Syrian children can receive an education and learn how to read.
We are hoping to prototype a few different game ideas over this jam weekend and we need your help!
The jam will take place in rooms C116 and C117 in Charles Oakley building at GCU, from Friday 7th through Sunday 9th
We will have access: • from 5pm-8pm on Friday 7th • from 10am-4pm on Saturday 8th • from 10am-3pm on Sunday 9th.
Emmanuel is a Game Director and expert in game design methodology, Emmanuel Guardiola contributes to more than 30 major titles in the game industry, for independent studios (Life is Strange, Frank Herbert’s Dune…) and publishers (Ghost Recon, Prince of Persia…). PhD in computer science, he also drives research on player psychological profiling through gameplay at the CNAM computer science laboratory (Paris). He was one of the key creators of the game design training at the French Graduate School on Games and Interactive Media (ENJMIN) If you want to learn more about Emmanuel’s work, you can check out his LinkedIn, or his MobyGames profile
A big thank you to everyone who was able to join us at our Annual General Meeting last Wednesday and we hope you enjoyed taking part in our pub quiz! We had a great time and congratulations to the winning team! We also had a raffle, so congrats to the two lucky winners who received a Steam voucher each.
And of course we announced the winning candidates in this years elections, so in case you missed it we’re very excited to introduce our new Board of Directors!
After receiving 14 ballots, we had a three-way tie and so in order to resolve it, we decided to use all seats allowed on the Board (our Bylaws outline a maximum board size of 9) and welcome 5 candidates: Andrew Macdonald, who was re-elected to remain on the Board this year, Mal Abbas, Tony Gowland, Jaime Cross and Jon McKellan! They’re joining the existing board of 4, Mark Hastings, Bert McDowell, Alice Rendell and Timea Tabori.
Congratulations to you all and welcome on board!
We’d also like to take this opportunity to thank Brian McDonald for all his work during his time on the board.
Thank you, Brian!
We’re all excited to work together and start planning our schedule for the coming year. We hope to see you then!
We are delighted to announce that IGDA Scotland’s 2015 Board of Directors Nominations are now open!
This process is an important way for the members of the organisation to have their say in who is going to run things. It’s also an opportunity to make changes to the chapter’s leadership in ways that represent your interests as a game developer; and finally, they’re also an excellent way to get more involved with the chapter yourself, and help shape our future.
We have 4 seats available on the board and successful candidates will join our current board members; Mark Hastings, Bert McDowell, Alice Rendell and Timea Tabori.
The key dates for the election process are as follows:
- Wednesday 4th November
- Call for nominations opens.
- Friday 13th November
- Nominations close.
- Must be an IGDA member by this date to participate in the vote.
- Monday 16th November
- Distribution of Election Materials to members.
- Monday 23rd November
- Last Week of November
- New board members to be announced at Annual General Meeting.
- Date and details to follow soon!
In order to nominate yourself as a candidate for election, you must be an IGDA member in good standing with voting rights (i.e. a professional member, not a student member), must agree to be bound by the IGDA Scotland Bylaws, and also have read the 2015 Election Procedures Policy.
To nominate yourself, email email@example.com with your candidate statement (of up to 400 words) and a profile picture, before 23:59 on 13th November to let us know you wish to stand.
To vote for board members you must have a current IGDA membership which does not expire after the 13th November 2015. If you are not already a IGDA member you can become one here.
To keep up-to-date with all the latest from IGDA Scotland, follow us on Twitter and Facebook.