Category Archives: Community

#ScreenScot Saturday – November

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Christmas is fast approaching and we’re expecting some festive #ScreenScot images for December – but first here’s our November Round Up!

@RaoDaoZao has been showing us how to get places and how to get places fast.

Tiago has been focusing on combat and impact.

Stuart Adams is working on some VR projects which we always like to see! Especially if they involve dogs in business suits…

Crannog Games have released Collectiboom – a treasure hunters dream (and nightmare)!

Rebound has been testing our abilities to see as many things on screen as possible at once – and we love it!

OIL was finally taken to the Indian Games Expo – we hope you all had a great time, we’ve loved seeing your updates!

Really enjoying the visual style of Made With Numbers #ScreenScot images this month.

Martin has been giving us the people we all dream to meet – friendly bobble heads.

And JL Brady has been showing us a range of different #ScreenScot games – remember, we’d love to see your board games too! Anything at all that you’re working on.

Tony has been experimenting with light…

And while it may not have been a Saturday, who are we to exclude Orthrus Studios and their interesting visualisation on the work of their new project. We can’t wait to see what it becomes.

#ScreenScot Saturday – October

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We could feel a real chill in the air this month as if something incredible spö̵̧̠̝͉͍́̉̇͝o̸͖̳͛̄̈̈́̂̉̃͑̕ḱ̸̨̝̻͈̬̰̟͉͔̬͓̺͕̭͍̀y̷̧̭͙̮̣̰̾̅̊̈́̍̈́̈́̋̎ ̸͈͎̞̦̞̪̙̫̩̯̈̆́̍͛̇̿̈́̏̔͋̕ͅͅͅt̸̡̨̘̫͉̹̞̆̆̎̓͋̄̕ͅo̴̢̲͎̳̮̬̺̤̙̣͌͒̆̓́͒̈́̈́̊̒͌̕̕͜ỏ̸̧̢̮̗̺̟̝͈͈̹̞̙̤̏́̾̈́̈͘k̸̨̯̫̩̼͔͇̉̄̓̔̄̇̃̉̊̄͒̒̀͘̚ ̶̺͖̻͖̠̂̎̔̏̇̉̏̎̍ȏ̴̢̤̻̪̲̤̳̖̮̲͚̦͙̓̎̍̍͌́̔̄̓̎̔̀̔̕͜v̵͖̣̓́̈̂̏̓̒̏̓͠͝è̴̩͚̬̙̽̑͗̎́͘ṛ̶̢̛̻͎̰̓͒͛̾̔̽̀̓̓̔̽̑͝ ̴̱̖̯̔͑̎ô̵̱̭̠͇͕̪͕̙̪̥̫̻͔͚͔̈́̌̏̂͋̒͝u̴̡͎̪̳͎͕͇͚̦͗͛̓ͅͅr̷̺͎̺̯̰̩͉̖̻̲̘̯͍͕͍̿͐̔̆̿͝͝ ̸̢̢̡̛̣̬̮̜̪͚̮̲͎̺̈́̇̏͑͂̂͐̓̉̾̈́͌̌͠ social media threads… We hope you weren’t too frightened!

https://twitter.com/Reboundthegame/status/924318659044134912

#ScreenScot Saturday – September

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September saw the closing of this year’s Dare Academy, the Rainbow Game Jam, and EGX. Some great events, so let’s see what the Scottish Game Development community produced this month!

We had multiple updates from Portponky, along with a birthday celebration for Recursed!

Kenny Creanor was showing us the progress you can make in just one month. Good luck Kenny!

Hexterion, the creators of Rebound, were also taking full advantage of #ScreenScot as usual – posting an update every week!

We had a few familiar faces popping back into #ScreenScot with multiple updates and progress shots.

Congratulations to the team behind Oil, who will be showing off their game in India!

https://twitter.com/oil_weedoor/status/911872512077819904

And finally we had some great updates from first time #ScreenScot users as well.

A huge thank you to all of you that use #ScreenScot, it’s great to see the community getting involved and all the hard work you’re producing. We can’t wait to see what t̸̡̝̠͔̣̦̘͕̿è̸̯̝͕͍̱͈͔̋̈́̔̐̾̍͝r̵̛̥̫̜̮̀̀͌̓́͐̅͘͝r̷̗͕̩͎͍̘̜̐͌ḯ̶̯͎̱f̸̨̩̲͓̯̤̓̀̚y̴̬̐i̶̧̥̐͋͂̈́̓͛͜͝n̴̹̈́͑͌̓g̶̡͓͙̰̲͙̎ October has to offer…

ARCADIA Dundee

This Friday, ARCADIA will be opening its doors in Dundee for the first time. ARCADIA is a grassroots celebration exploring independent, alternative, and experimental play in games, spaces and cultures.

arcadia

The conference, by Biome Collective and We Throw Switches, will be filled with talks and workshops from leading local and international creators, followed by an after party full of incredible games and music.

IGDA Scotland are proud to be supporting this conference through the Screens & Scenes Panel on games-related culture featuring Cara Ellison, David Hayward and Paul Callaghan.

The conference will be held on the 8th of September at Dundee’s West Ward Works, with an extra day of workshops and board games on the 9th of September at Biome Collective, 20 Greenmarket. More information and tickets are available here.

#ScreenScot Saturday – August

August was a sleepier month for us! It’s phenomenal to see returning users of the #ScreenScot hashtag to help promote their work, and show off the exciting things happening in Scottish Game Development.

We started August off with some updates from slampunks.

Rao Dao Zao showed us some great progress from their work in July.

And Rebound have been showing us some interesting new player types and mechanics.

We love seeing your work, and with events such as #RainbowJam17 in the coming weeks, we cannot WAIT for September!

#ScreenScot Saturday – July

July saw the introduction of IGDA Scotland’s take on screen shot saturday – #ScreenScot. We’ve set out to retweet all those tagged with #ScreenScot on twitter with the intention of demonstrating what the Scottish Games Industry has to offer.

https://twitter.com/IGDAScotland/status/878560858993045504

Below is some of the incredible work submitted to us this month. It’s great seeing developers use the hashtag multiple times to display the progress they’ve made on their work or the multiple projects they’re invested in.

Ant Workshop has been busy this month, releasing the hilariously accurate “Taps Aff!” and developing other titles for the Nintendo Switch.

Pocket Sized Hands have been showing us what it means to take an idea from concept through to implementation.

Rebound has been touring, displaying at both Insomnia X Resonate and 4TG GameCon.

Thanks to all that have been getting involved in #ScreenScot Saturday, we love seeing your work and encourage you to keep engaged! See all the #ScreenScot posts from the 24th June – 29th July here.

https://twitter.com/bitloomgames/status/886333544754282500

https://twitter.com/oil_weedoor/status/891212745093390339

Global Game Jam – Talks and Advice!

This past September we hosted a night of talks on the topic of game jams, and with Global Game Jam this weekend in it seemed right to share them again with you all! Here is some advice for both participants and organisers, as well as some words from a team who decided to develop their idea further after the Global Game Jam.

First up was new board member Steven Taarland, talking about his experiences in organising Rainbow Jam ’16. He discusses some of the issues he faced regarding organisation, getting sponsorships, promotion and more.

Next was the winner of several of the Play Party Awards: Team Curvish. They spoke about how they came together during the jam and developed their game further after the play parties, including showing Curvish at EGX Rezzed, sourcing funding and how they plan to bring the game to market.

Finally Brian McDonald spoke about the Global Game Jam, his experience in helping to organise it as a site and as a board member, and several tips for people looking to take part in not only them but other jams.