September saw the closing of this year’s Dare Academy, the Rainbow Game Jam, and EGX. Some great events, so let’s see what the Scottish Game Development community produced this month!
We had multiple updates from Portponky, along with a birthday celebration for Recursed!
Kenny Creanor was showing us the progress you can make in just one month. Good luck Kenny!
Hexterion, the creators of Rebound, were also taking full advantage of #ScreenScot as usual – posting an update every week!
We had a few familiar faces popping back into #ScreenScot with multiple updates and progress shots.
Congratulations to the team behind Oil, who will be showing off their game in India!
And finally we had some great updates from first time #ScreenScot users as well.
A huge thank you to all of you that use #ScreenScot, it’s great to see the community getting involved and all the hard work you’re producing. We can’t wait to see what t̸̡̝̠͔̣̦̘͕̿è̸̯̝͕͍̱͈͔̋̈́̔̐̾̍͝r̵̛̥̫̜̮̀̀͌̓́͐̅͘͝r̷̗͕̩͎͍̘̜̐͌ḯ̶̯͎̱f̸̨̩̲͓̯̤̓̀̚y̴̬̐i̶̧̥̐͋͂̈́̓͛͜͝n̴̹̈́͑͌̓g̶̡͓͙̰̲͙̎ October has to offer…
This Friday, ARCADIA will be opening its doors in Dundee for the first time. ARCADIA is a grassroots celebration exploring independent, alternative, and experimental play in games, spaces and cultures.
The conference, by Biome Collective and We Throw Switches, will be filled with talks and workshops from leading local and international creators, followed by an after party full of incredible games and music.
IGDA Scotland are proud to be supporting this conference through the Screens & Scenes Panel on games-related culture featuring Cara Ellison, David Hayward and Paul Callaghan.
The conference will be held on the 8th of September at Dundee’s West Ward Works, with an extra day of workshops and board games on the 9th of September at Biome Collective, 20 Greenmarket. More information and tickets are available here.
August was a sleepier month for us! It’s phenomenal to see returning users of the #ScreenScot hashtag to help promote their work, and show off the exciting things happening in Scottish Game Development.
We started August off with some updates from slampunks.
Rao Dao Zao showed us some great progress from their work in July.
And Rebound have been showing us some interesting new player types and mechanics.
We love seeing your work, and with events such as #RainbowJam17 in the coming weeks, we cannot WAIT for September!
July saw the introduction of IGDA Scotland’s take on screen shot saturday – #ScreenScot. We’ve set out to retweet all those tagged with #ScreenScot on twitter with the intention of demonstrating what the Scottish Games Industry has to offer.
Below is some of the incredible work submitted to us this month. It’s great seeing developers use the hashtag multiple times to display the progress they’ve made on their work or the multiple projects they’re invested in.
Ant Workshop has been busy this month, releasing the hilariously accurate “Taps Aff!” and developing other titles for the Nintendo Switch.
Pocket Sized Hands have been showing us what it means to take an idea from concept through to implementation.
Rebound has been touring, displaying at both Insomnia X Resonate and 4TG GameCon.
Thanks to all that have been getting involved in #ScreenScot Saturday, we love seeing your work and encourage you to keep engaged! See all the #ScreenScot posts from the 24th June – 29th July here.
This past September we hosted a night of talks on the topic of game jams, and with Global Game Jam this weekend in it seemed right to share them again with you all! Here is some advice for both participants and organisers, as well as some words from a team who decided to develop their idea further after the Global Game Jam.
First up was new board member Steven Taarland, talking about his experiences in organising Rainbow Jam ’16. He discusses some of the issues he faced regarding organisation, getting sponsorships, promotion and more.
Next was the winner of several of the Play Party Awards: Team Curvish. They spoke about how they came together during the jam and developed their game further after the play parties, including showing Curvish at EGX Rezzed, sourcing funding and how they plan to bring the game to market.
Finally Brian McDonald spoke about the Global Game Jam, his experience in helping to organise it as a site and as a board member, and several tips for people looking to take part in not only them but other jams.
Jack Hunter, a student at Glasgow University, is looking for Scottish game developers and academics to interview as part of his final Masters project.
He is producing a documentary on the question of “Are Games Art?”, and seeking input from:
- Academics; specialists in Video Game studies and History of Art
He is currently in the research stage and looking for input from developers at this time, specifically regarding:
- what do video games mean to you personally?
- what do they mean to you as a creator?
- what are your opinions on the ongoing debate as to whether or not video games should be considered an art form?
If you are interested in taking part, and comfortable being on film, please contact Jack at: email@example.com
Rock and metal music media publisher Team Rock recently went into administration, causing immediate layoffs across its departments just before Christmas. Team Rock also branched into Games with Team Rock Games, which was based in Scotland, all of whom have been hit by this sudden development.
We are issuing a call out for support to help those at Team Rock Games in finding new employment. If any games companies have any vacancies they are looking to fill, or are taking in prospective applications, please reach out to Brian Baglow at: firstname.lastname@example.org
Additionally, if you are looking for additional staff with expertise in publishing, journalism, broadcasting, social media or any other number of fields please contact Brian who will pass those details along to the relevant people.
Our thoughts go out to everyone who has been affected by these job losses, especially at this time of year.