This year our annual general meeting had a different tone from previous years! Marioke, Powered by Unreal Engine, was held in Scotland for the first time alongside the announcement of our new board of directors.
We cannot thank both Marioke and Unreal Engine enough for making the evening so enjoyable, and everyone that came along to our AGM. It was brilliant to see such an incredible community come together.
We’re extremely pleased to welcome back Malath Abbas, Jaime Cross and Andrew Macdonald to the board of directors, alongside new recruit Matthew Barr. All will serve for up to two years with existing board members Zoe Sams, Steven Taarland and Timea Tabori.
Unfortunately however this means we need to say goodbye to Tony Gowland. Tony served on the board from 2015-2017, and will be sorely missed. We wish him all the best with his future endeavours and Dead End Job!
Our events will be taking a small hiatus over the holiday period, however we will still be doing #ScreenScot monthly round ups, so don’t forget to get involved over on our twitter. We’ve really enjoyed 2017, and hope to see you all again in 2018!
This past September we hosted a night of talks on the topic of game jams, and with Global Game Jam this weekend in it seemed right to share them again with you all! Here is some advice for both participants and organisers, as well as some words from a team who decided to develop their idea further after the Global Game Jam.
First up was new board member Steven Taarland, talking about his experiences in organising Rainbow Jam ’16. He discusses some of the issues he faced regarding organisation, getting sponsorships, promotion and more.
Next was the winner of several of the Play Party Awards: Team Curvish. They spoke about how they came together during the jam and developed their game further after the play parties, including showing Curvish at EGX Rezzed, sourcing funding and how they plan to bring the game to market.
Finally Brian McDonald spoke about the Global Game Jam, his experience in helping to organise it as a site and as a board member, and several tips for people looking to take part in not only them but other jams.
In July we came to Codebase, Edinburgh to host a panel session on Audio in Games. We had three wonderful panellist sharing their insights and experience on the topic:
Will Morton of Solid Audioworks, Matthew Smith and Orfeas Boteas from Krotos and Dehumaniser.
We hope you enjoyed the discussion, but in case you missed it, you can catch the recording right here.
We look forward to seeing you at our next event!
Watch the recording of the Audio in Games panel session now.
Thanks to all who came to our June meeting in Glasgow, we heard some great talks about exhibiting at events from Andrew Dyce and Craig Fairweather (We Throw Switches), Steven Taarland (Insert Imagination) and Tony Gowland (Ant Workshop), chaired by Jon McKellan (No Code). We really appreciate you coming along and sharing your advice with everyone and making it such an informative event.
If you weren’t able to come then you can listen to the talks here.
There is also an excellent write-up of the event by Stephen McCallum on Gamasutra here.
This month we will be heading back to Codebase in Edinburgh on 19th July for another one of our regular monthly meetups. And this month’s theme is Audio! We will be putting together a collection of audio-experts to share with you their experiences and advice. There will also be the usual open-floor for announcements before the talks if you have any news you’d like to share.
If you would like to give a talk or want get in touch with us about anything to do with the event you can do so on email@example.com.
We will also be giving you another chance to get your hands on some free tickets to RESONATE – Glasgow’s upcoming eSports and gaming festival – which we will be raffling off on the night.
Tickets for July’s meeting are free and available now!
Please join us on Twitter and Facebook to keep up to date with any announcements.
We will be returning to Glasgow on the 22nd June for one of our regular monthly meetups. Join us at Megabytes for the usual talks and announcements, then stick around afterwards for a drink and natter with everyone.
Our theme this month is Exhibiting and we would like to get a good mix of people together to discuss their tips and experiences covering all manner of showcasing at events. This could be from small indie games, right the way through to big-budget AAA projects. And if you are one of the people reading this thinking “hey, I’m going to be doing a bunch of that at E3!” then we would love you to come along and share your experience. Just get in touch with us at firstname.lastname@example.org.
We also have a special giveaway this month. Our lovely friends at RESONATE – Glasgow’s upcoming eSports and gaming festival – have given us some free tickets, which we will be raffling off on the night.
Tickets for the meetup to be released very soon! In the meantime you can follow any updates on Twitter or join us on Facebook.
The first meetup in our calendar of monthly events for 2016 was held at MEGAbytes cafe in Glasgow on the 30th March.
We kicked things off in a relaxed style with our usual “Announcements” open mic session, where anyone attending can get up and plug their current project, event or interest. And what a response we had, with a whopping nine things talked about! In case you missed them (or if you were unable to attend) they were:
Wow, what a productive community we’ve got. With all those announcements, was there even time to fit in the meetup’s Post-GDC roundup panel? Well of course there was!
The panel was Caitlin Goodale, Andrew Reid, Jon McKellan, and David Farrell discussing their various experiences of GDC from the perspectives of academics, students, and developers. They talked about what they had hoped to get out of the conference, what they actually spent their time doing, how to organise meetings with publishers, networking (and which parties to avoid!) and finally how they paid for their trips and how you the avid audience-member might receive some funding towards attending GDC yourself next year.
We hope to have a recording of the panel available soon.
The evening was rounded off with socialising until venue close.
We’d once again like to thank our panellists, MEGAbytes for hosting us, and our ever-useful volunteers.
The next meetup will be at Codebase in Edinburgh on Tuesday 19th of April, see you there!
Now that the dust has settled and jet lag is fading away, IGDA Scotland is happy to announce that we’re hosting our annual GDC Roundup at MEGABytes in Glasgow on Wednesday 30th of March from 7pm. We’ll be having a roundtable of students, academics and professionals discuss their experiences and takeaways from the biggest game developers event of the year, so if you’re interested in GDC at all then come hear about it from the horses’ mouths!
As always, we will have an open floor for announcements before the panel kicks off. So if you have any news you’d like to share then feel free to come down and do so! We’ll also be opening up to general networking after the panels.
Don’t miss your chance by registering your free ticket on Eventbrite or by using the handy registration box below. Our meetings are open to all, even if you’re not a member of the IGDA. Non-students must be registered ahead of the event in order to be guaranteed entry to the venue.