This past September we hosted a night of talks on the topic of game jams, and with Global Game Jam this weekend in it seemed right to share them again with you all! Here is some advice for both participants and organisers, as well as some words from a team who decided to develop their idea further after the Global Game Jam.
First up was new board member Steven Taarland, talking about his experiences in organising Rainbow Jam ’16. He discusses some of the issues he faced regarding organisation, getting sponsorships, promotion and more.
Next was the winner of several of the Play Party Awards: Team Curvish. They spoke about how they came together during the jam and developed their game further after the play parties, including showing Curvish at EGX Rezzed, sourcing funding and how they plan to bring the game to market.
Finally Brian McDonald spoke about the Global Game Jam, his experience in helping to organise it as a site and as a board member, and several tips for people looking to take part in not only them but other jams.
The first meetup in our calendar of monthly events for 2016 was held at MEGAbytes cafe in Glasgow on the 30th March.
We kicked things off in a relaxed style with our usual “Announcements” open mic session, where anyone attending can get up and plug their current project, event or interest. And what a response we had, with a whopping nine things talked about! In case you missed them (or if you were unable to attend) they were:
Wow, what a productive community we’ve got. With all those announcements, was there even time to fit in the meetup’s Post-GDC roundup panel? Well of course there was!
The panel was Caitlin Goodale, Andrew Reid, Jon McKellan, and David Farrell discussing their various experiences of GDC from the perspectives of academics, students, and developers. They talked about what they had hoped to get out of the conference, what they actually spent their time doing, how to organise meetings with publishers, networking (and which parties to avoid!) and finally how they paid for their trips and how you the avid audience-member might receive some funding towards attending GDC yourself next year.
We hope to have a recording of the panel available soon.
The evening was rounded off with socialising until venue close.
We’d once again like to thank our panellists, MEGAbytes for hosting us, and our ever-useful volunteers.
The next meetup will be at Codebase in Edinburgh on Tuesday 19th of April, see you there!
Now that the dust has settled and jet lag is fading away, IGDA Scotland is happy to announce that we’re hosting our annual GDC Roundup at MEGABytes in Glasgow on Wednesday 30th of March from 7pm. We’ll be having a roundtable of students, academics and professionals discuss their experiences and takeaways from the biggest game developers event of the year, so if you’re interested in GDC at all then come hear about it from the horses’ mouths!
As always, we will have an open floor for announcements before the panel kicks off. So if you have any news you’d like to share then feel free to come down and do so! We’ll also be opening up to general networking after the panels.
Don’t miss your chance by registering your free ticket on Eventbrite or by using the handy registration box below. Our meetings are open to all, even if you’re not a member of the IGDA. Non-students must be registered ahead of the event in order to be guaranteed entry to the venue.
Our monthly meetings will be starting up again in March and we are looking for speakers to join us. For those who have attended our meetings in the past they are a great opportunity for game devs to share their expertise with the rest of the community. If you have a subject you would like to talk about then please get in touch with us on email@example.com, telling us a little bit about yourself, a summary of the talk you would like to give, and state the city you would like to speak out (Edinburgh, Glasgow or Dundee). The types of topics we would be looking for are:
- Technical tips or tutorials
- Discipline related insights (design, audio, etc.)
- Game Postmortems
- General development advice
Look forward to seeing you at the next meeting!
More information about the date and location of our next monthly meeting to follow shortly.
Join us at Abertay University on Thursday 26th March from 5pm to hear from a panel of games industry professionals on the current state of diversity within the games industry, and the role of women in games. Our panelists will be sharing their own personal experiences, stories, advice on getting a foothold in games and building meaningful relationships within the development community.
The panel is open for anyone to attend whether you’re a student, professional, educator, or just curious. Tickets are free, even for non-IGDA members. A donation on the night in aid of WRASAC Dundee would be appreciated.
We’re hosting this special event in association with the Abertay Feminist Society. If you wish to stay up to date on their activities, please like their Facebook page for all the latest news, or contact Paige Shepherd to learn more.
Posted in Dundee, Meetings, Special Events
Tagged Abertay Feminist Society, Abertay University, Cian McNabola, Diversity, Dundee, Feminism, Hannah Drummond, Luci Holland, Meeting, Meetings, Panel, Phil Harris, Romana Ramzan, Scotland, Special Event, Timea Tabori, Women in Games
Back due to popular demand, learn what went right and wrong during the development of some of your favourite Scottish titles, and gather valuable insights to aid your own projects at our second Scottish Post-Mortems session.
You lot couldn’t get enough of them last year in Dundee, so we’re taking them on tour, starting with Glasgow. Join us at the Admiral Bar on 21st May from 19:30 for a series of short post-mortem sessions from local developers, our traditional open mic, and networking with drinks.
Last year’s meeting completely sold out, so we heartily encourage you to register your spot now early while you still can! It’s early days yet, so we’ll announce the line-up nearer the date, and let you know by email. Save the date!
If you need a reminder of just how useful reflecting on the development process can be, here are last year’s excellent post-mortems below on the IGDA Scotland YouTube channel, and our recap blog post by Finlay Thewlis. They might even serve as inspiration for your own post-mortem! We will announce this year’s speakers nearer the date.
If you recently finished or launched a project of your own, we’d love to hear your game’s development story; both the ups and the downs. What lessons did you learn, what would you do differently, and what advice would you give your fellow developers? If you’re keen on sharing your triumphs and tribulations, we urge you to contact firstname.lastname@example.org and arrange to speak.
Posted in Glasgow, Meetings
Tagged 2014, Admiral, Admiral Bar, Glasgow, May, Meeting, Meetings, Post Mortems, Post-Portem, Postmortems
We tried out a different presentation format at the Glasgow meeting. PechaKucha translates from Japanese as chit-chat, but also refers to a fun style of giving talks where each speaker has 20 slides, each of which will be shown for 20 seconds before automatically advancing – whether the speaker is ready or not!
We’d like to thank each of the 8 speakers for their role in making this evening a great success. The evening went very well and there were a lot of laughs as the presenters got to grips with the new format. It’s great to see people out supporting their chapter, and we’d also like to thank all of the attendees for coming along. Don’t worry if you missed the stories and ideas presented, the talks were recorded, and you can find them all embedded in the playlist below.
Remember, you can find many videos of our meetings on our YouTube channel, and make sure to keep an eye on the calendar area of the homepage so that you don’t miss out on attending more great events by IGDA Scotland.