Happy (very belated) new year #ScreenScot! We’re glad to be back after our AGM, and wow have you all been busy! Here’s our #ScreenScot round up for December right through to February, covering festive games, Global Game Jam, Chill Jam, our Play Parties, and various other events in 2018. We’ve loved seeing the games and projects you’ve been working on, and we think you’ll agree that being able to see the development over the last 3 months of these projects is extremely exciting!
We’ve grouped each post by user, in order of the date they first posted. Massive thank you to Stuart Adams, Christos Michalakos, Pete Shea, Rao Dao Zao, Made With Numbers, Natalie Clayton, Rebound, Jess Hider, Amicable Animal, Kirsty Keatch, Blooming Code, Dickie, OIL / wee door, Alexander MacDiarmid, Tiago Martins, Ant Workshop, Kenny Creanor, Yarn Spinner, Aetheric Games, Terminal Transmission, tom Haygarth and Wrench Games for displaying amazing creations and making #ScreenScot so interesting to follow. If you want to join them and have your work displayed, be sure to use #ScreenScot on any of your posts!
Finished my @oculus @OpenGL project with @Bensuo! Lots to improve but not bad for a first cut, definitely a good intro to VR & more complex graphics programming!https://t.co/gE5FschY7s#ScreenShotSaturday #GameDev #IndieDev #ScreenScot #OpenGL #OculusRift #Oculus
— Stuart Adams (@stuartdadams) December 2, 2017
Orbit #gamedev #indiedev #screenshotsaturday #screenscot pic.twitter.com/bXHjU87Gz3
— Christos Michalakos (@cmichalakos) December 2, 2017
https://twitter.com/cmichalakos/status/957715118640558080
The Noise Demon #ZONA https://t.co/FVnF6HCBHM #GGJ18 #AGLJam18 #ScreenScot #GameAudio pic.twitter.com/XKp3XydDBb
— Christos Michalakos (@cmichalakos) January 30, 2018
Contact ◉ #GGJ18 #AGLJam18 #screenscot #gamedev pic.twitter.com/07AyU4O1d7
— Christos Michalakos (@cmichalakos) February 15, 2018
Not much #indiedev time this week, but Dark Young now attacks.#screenshotsaturday #ScreenScot #gamedev #DropDownDark #HPLovecraft pic.twitter.com/G2NE8Ek0cf
— Pete Shea (@pete_shea) December 2, 2017
Another GIF of Dark Young attacking. Next up shooting off its tentacles. #screenshotsaturday #indiedev #indiegame #GameMaker #ScreenScot #gamedev #DropDownDark #HPLovecraft pic.twitter.com/GYhDxg70s9
— Pete Shea (@pete_shea) December 2, 2017
Very late for #screenshotsaturday this week. Letting player shoot off Dark Young tentacles proved much harder than I feared. #DropDownDark #indiedev #indiegames #screenscot #tentacles #spine #GameMaker pic.twitter.com/7y7qTV9Jz6
— Pete Shea (@pete_shea) December 10, 2017
#screenshotsaturday No new stuff to show as I took a couple of weeks off (important to take breaks indie devs!) so here's a close up of the Dark Young monster. More soon! #DropDownDark #indiedev #IndieGameDev #ScreenScot #hplovecraft #GameMaker pic.twitter.com/3Mc1oqPZ4P
— Pete Shea (@pete_shea) January 6, 2018
#screenshotsaturday been working on a new shield VFX today. Not sure about blend mode. Still needs some tweaking. #DropDownDark #indiedev #screenscot #indiegame #GameMaker #roguelike pic.twitter.com/NJkO0Tkfxi
— Pete Shea (@pete_shea) January 20, 2018
slightly late #screenshotsaturday no shoot-em-up would be complete without a smart bomb… #DropDownDark #indiedev #screenscot #indiegame #hplovecraft #GameMaker pic.twitter.com/qZZBn0y5B7
— Pete Shea (@pete_shea) February 25, 2018
I am totally not procrastinating by making my HUD easily colourisable instead of tackling hard problems. Coming up with names for the schemes is going to be such fun — bring me my [paint brand] colour chart! #screenscot #gamedev pic.twitter.com/V1VPlX01MP
— Rao Dao Zao (@RaoDaoZao) December 2, 2017
Added moving platform trap rooms, and through the magic of the A* Pathfinding Project, bots can easily use the platforms to get to _you_! #gamedev #screenshotsaturday #screenscot pic.twitter.com/19A5Is6Lr4
— Rao Dao Zao (@RaoDaoZao) December 9, 2017
It's high time for a gameplay video! If you haven't been able to piece together what I'm actually building from the recent GIF-based banter then this should be a good place to start: https://t.co/1h7i7ZMAe4 #screenscot #madewithunity #gamedev
— Rao Dao Zao (@RaoDaoZao) December 17, 2017
Merry christmechs everyone! Hope you got lots of lovely supply crates. #gamedev #screenshotcrimboday #screenscot pic.twitter.com/7IbmlDqZCV
— Rao Dao Zao (@RaoDaoZao) December 25, 2017
It may be a mess of parallel array indices, but colour schemes are now in! Mega bonus points if you can spot where I got the 8 themes from. #gamedev #screenscot #screenshotsaturday pic.twitter.com/hritjGaPU7
— Rao Dao Zao (@RaoDaoZao) December 30, 2017
Yes, but what IS the code to the comm van door? #gamedev #screenscot #screenshotsaturday pic.twitter.com/BOpwxEm2G4
— Rao Dao Zao (@RaoDaoZao) January 6, 2018
Ranged enemies now retreat from your melee attacks… better crack out that EMP rifle! #screenshotsaturday #screenscot #gamedev pic.twitter.com/fUPOXzynnh
— Rao Dao Zao (@RaoDaoZao) January 13, 2018
If you're tired of enemies getting away, reel them in with the harpoon — or fire it at a wall and get around quickly! #screenshotsaturday #screenscot #gamedev pic.twitter.com/eAtkdx1xx1
— Rao Dao Zao (@RaoDaoZao) January 27, 2018
Testing and tweaking the FX system with 3D objects. #screenshotsaturday #ScreenScot #gamedev #lowpoly pic.twitter.com/XnYnNtIKvY
— Made With Numbers (@MadeWithNumbers) December 9, 2017
A happy 2018! Time available for #gamedev over the Xmas holidays has been spent optimising code and prototyping some game assets. Am looking forward to start proper work on the game itself, once the engine and tools are ready to go. #screenshotsaturday #ScreenScot #lowpoly pic.twitter.com/AFKF4hy2Wf
— Made With Numbers (@MadeWithNumbers) January 6, 2018
Some #lowpoly and #texturing tests for alien tech things. #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/ABfIpjfh3X
— Made With Numbers (@MadeWithNumbers) January 20, 2018
Still don't know what this is.
e: #screenshotsaturday #screenscot I guess? pic.twitter.com/2k0UJVkYs0
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) December 9, 2017
Any yous into HASHTAGS for SOCIAL MEDIA ENGAGEMENT#screenshotsaturday #screenscot #gamedev pic.twitter.com/UCOawnErwO
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) December 16, 2017
streamlining multiplayer by sticking every map into the one scene #screenscot #screenshotsaturday #UE4 pic.twitter.com/RM4C8BD2j8
— Rebound (@Reboundthegame) December 9, 2017
Happy holidays to everyone from Rebound and we hope to see you all again next year. #screenscot #screenshotsaturday #UE4 pic.twitter.com/DLZclqvunM
— Rebound (@Reboundthegame) December 23, 2017
We are going to be @EGX in London. Come say hi and bring some friends for some fast paced dodgeball action. #UE4 #Rezzed2018 #screenscot https://t.co/mGasx3CuIM
— Rebound (@Reboundthegame) February 16, 2018
Getting ready for @GlesGames next weekend by adding in some new animations for the character line up and victory screen #screenscot #screenshotsaturday #UE4 pic.twitter.com/C3aXUZLSIi
— Rebound (@Reboundthegame) February 17, 2018
Hey! We're heading to @GlesGames today so be sure to check the game out if you're attending. For now though, enjoy some more fast paced dodgeball action! #screenscot #screenshotsaturday #UE4 pic.twitter.com/pMQMWmIWEL
— Rebound (@Reboundthegame) February 24, 2018
My ode to Robert Burns, 'My Hearts in the Highlands' inspired by the Glens I grew up in.
Rendered in @UnrealEngine #gamedev #indiedev #ScreenshotSaturday #ue4 #screenscot #gameart pic.twitter.com/c2IDIukLng— Jess (@JessHider) December 9, 2017
Someone might have been playing with dominoes today! A little experiment for things to come…#gamedev #indiedev #ScreenScot pic.twitter.com/hdDFhrQ0VR
— Amicable Animal (@AmicableAnimal) December 10, 2017
And as is traditional now, here is the version which doesn't look like a blurry mess!#gamedev #indiedev #screenshotsaturday #screenscot https://t.co/OFYMOTANnR
— Amicable Animal (@AmicableAnimal) December 16, 2017
Spent the day polishing my mini-game, renamed TeleSlithers! It now has:
– Music which Speeds up!
– Sounds!
– Unlocks!
– Credits and Settings!
– Particles!
– 16 Levels and 11 Colour Schemes!
– And a New Public Video: https://t.co/KPZKTDd4CT#gamedev #indiedev #screenscot— Amicable Animal (@AmicableAnimal) December 20, 2017
M-m-m-multisnake! TeleSlithers is now well on its way to having functioning single screen multiplayer!#gamedev #indiedev #screenscot #multiplayer pic.twitter.com/YJfR2XciV3
— Amicable Animal (@AmicableAnimal) January 14, 2018
M-m-m-multisnake! This time with a YouTube link, for those who prefer it!https://t.co/2pbb0uISH3#gamedev #indiedev #screenscot #multiplayer
— Amicable Animal (@AmicableAnimal) January 14, 2018
Today it is levels, levels, levels! I'm certainly not avoiding rewriting how my input works, nope, not at all! Levels! #gamedev #screenscot #behindthescenes pic.twitter.com/EQW8mUb9VO
— Amicable Animal (@AmicableAnimal) January 20, 2018
#GlobalGameJam2018/#GGJ18
Step 9: Finally for today: make the colours effect the enemies! They get faster, more regular, and more difficult to hit the more certain colours appear. (Effects amplified for the video)#gamedev #indiedev #screenshotsaturday #screenscot pic.twitter.com/qSf9XqaCFl— Amicable Animal (@AmicableAnimal) January 27, 2018
Cheers to anyone who's been following along with the updates! It's been good fun to chart my #gamedev progress today. One final longer-form video for #GGJ18 tonight! #screenshotsaturday #screenscothttps://t.co/MR0oaXw9KX
— Amicable Animal (@AmicableAnimal) January 27, 2018
#GlobalGameJam2018/#GGJ18
Step 10: Zoom the camera out a little, add an obvious play circle and get enemies to fade in all to give the player more chance to react! Also fix the game so it works at any resolution!#gamedev #indiedev #screenshotsaturday #screenscot pic.twitter.com/94yXldqg9I— Amicable Animal (@AmicableAnimal) January 28, 2018
#GlobalGameJam2018/#GGJ18
Step 11: Update the shader magic so things can draw onto the play area every frame! Give enemies trails to highlight their patterns.#gamedev #indiedev #screenshotsaturday #screenscot pic.twitter.com/nOtK8r3Yre— Amicable Animal (@AmicableAnimal) January 28, 2018
#GlobalGameJam2018/#GGJ18
Step 12: Add screenshot functionality into the game, so you can easily save the crazy patterns which result from a game!#gamedev #indiedev #screenshotsaturday #screenscot pic.twitter.com/ZNSwT0rSzJ— Amicable Animal (@AmicableAnimal) January 28, 2018
#GlobalGameJam2018/#GGJ18
Step 13a: Finally add the gameplay which fits the theme 'transmission'. The coloured ink left on the play area 'transmits' behaviours to enemies that pass over it later!https://t.co/mg4dyA6lqi#gamedev #indiedev #screenshotsaturday #screenscot— Amicable Animal (@AmicableAnimal) January 28, 2018
#GlobalGameJam2018/#GGJ18
Step 13b: Cyan causes enemies to shoot, pink causes them to weave, and yellow causes them to orbit. The more ink they pass over, the more difficult enemies become!https://t.co/mg4dyA6lqi #gamedev #indiedev #screenshotsaturday #screenscot— Amicable Animal (@AmicableAnimal) January 28, 2018
#GlobalGameJam2018/#GGJ18
That's the jam done for me. Thanks again to anyone following, it was great fun! I'm going to polish up Central Limit Theorem for release as I really enjoy it! Have a parting screenshot of my best run!#gamedev #indiedev #screenshotsaturday #screenscot pic.twitter.com/bsovE28T17— Amicable Animal (@AmicableAnimal) January 28, 2018
Wow! I'm really chuffed and surprised my weird little hardware game came joint first in the #ChillJam today. There were 14 other amazing games created today! Thanks so much to @GDSedi for organising!
Does this count for #screenshotsaturday or #screenscot, I wonder? pic.twitter.com/wFl1duQIPL
— Amicable Animal (@AmicableAnimal) February 10, 2018
I'm away this weekend, so time for a sneaky repeat of this! In my defence, I am creating this to add a new input method for the game I'll be demoing at the @IGDAScotland event on Thursday! Don't think it'll be ready in time though…#screenscot #gamedev #indiedev #altcontroller pic.twitter.com/XALOSYcHll
— Amicable Animal (@AmicableAnimal) February 17, 2018
https://twitter.com/kirstykeatch/status/944560900610064385
https://twitter.com/BloomingCode/status/952140005350297600
Question: do you currently play games on a smart watch?
(Screenshot is a serving suggestion of Carrot Munch on #samsung #gears3)#screenshotsaturday #screenscot #game #gamedev #gamedevelopment #indiegamedev #indiedev #indie #tizen #smartwatch pic.twitter.com/xORc4v21oV
— Blooming Code (@BloomingCode) February 24, 2018
been working on a new art style #screenshotsaturday #art #gamedev #indiegame #screenscot pic.twitter.com/QmQc7hq8f2
— Dickie (@_dickie) January 13, 2018
https://twitter.com/oil_weedoor/status/955865272208052225
https://twitter.com/oil_weedoor/status/957159675933478912
https://twitter.com/oil_weedoor/status/968494777246343170
https://twitter.com/oil_weedoor/status/968807999027458049
#GGJ18 #SGGJ18 #screenscot pic.twitter.com/IOPMl3mTTm
— Alexander MacDiarmid (@amacdiarmid01) January 27, 2018
The first cave level, trying to set a darker environment and playing with lights #madewithunity #IndieGameDev #indiegame #screenshotsaturday #screenscot pic.twitter.com/5OY56HH82S
— Tiago Martins (@Tiago_JSM) February 3, 2018
We were thinking of 90's stuff people would love to shoot and, well … meet the Office AssistHaunt. #screenshotsaturday #screenscot #indiedev #gamedev #clippy #lookslikeyouretryingtocatchghosts pic.twitter.com/uN6R9YlBnJ
— Ant Workshop (@AntWorkshop) February 3, 2018
https://twitter.com/wee_door/status/961520946820599808
Still got a whole lot do to but the main gameplay of 'oOo' is nearly complete: just 8 levels to go! Then it's just audio, bonus levels, balancing, design tweaks, bug fixes etc… But here's a sneak preview! #gamedev #indiedev #screenshotsaturday #screenscot #xbox #gamejam pic.twitter.com/8Oznm6moyr
— Kenny Creanor (@Kennycreanor) February 10, 2018
From Game-Jam to now: What a difference 296 days make!#screenshotsaturday #screenscot #indiegame #gamedev #indiedev pic.twitter.com/ePAr4ADefn
— Kenny Creanor (@Kennycreanor) February 17, 2018
<The>v.5%$<End>""2xz<Is>..//<In>{1fK-??<Sight>.?X, #ScreenScot #screenshotsaturday #gamedev #indiedev #GGJ18 #AGLJam18 #UE4 #abertay #abertaygamelab pic.twitter.com/Dopkds3W4N
— Yarn Spinner (@Yarn_Spinners) February 17, 2018
https://twitter.com/AethericGames/status/964934701193588738
https://twitter.com/AethericGames/status/967383890188034050
Here's a sneak peek of #TTx and our recent developments, which we'll be taking along to the @IGDAScotland Play Party in Dundee tomorrow! @AbertayGameLab#GGJ18 #Screenscot #Indiedev #gamedevelopment
— Terminal Transmission (@Terminal_Tx) February 19, 2018
For Today's #screenscot #screenshotsaturday I bring you a blast from the 5 years ago past with artwork from @4JDangerKennedy and code from @MartinRJScott, @StevenTaarland, and myself pic.twitter.com/dEihymqZCM
— Tom Haygarth (@GameDevTom) February 24, 2018
A #Rainbow Wizard both of our artists are working on for our new banner/posters leading up to the #BlindWizBrawl Launch!
What do you think of our collaborative mascot Wizard so far?#screenshotsaturday #Screenscot #illustration #gamedev #indiegamedev #art pic.twitter.com/5qVGFzYNo7
— Wrench Games (@_WrenchGames) February 24, 2018