ARCADIA Dundee

This Friday, ARCADIA will be opening its doors in Dundee for the first time. ARCADIA is a grassroots celebration exploring independent, alternative, and experimental play in games, spaces and cultures.

arcadia

The conference, by Biome Collective and We Throw Switches, will be filled with talks and workshops from leading local and international creators, followed by an after party full of incredible games and music.

IGDA Scotland are proud to be supporting this conference through the Screens & Scenes Panel on games-related culture featuring Cara Ellison, David Hayward and Paul Callaghan.

The conference will be held on the 8th of September at Dundee’s West Ward Works, with an extra day of workshops and board games on the 9th of September at Biome Collective, 20 Greenmarket. More information and tickets are available here.

#ScreenScot Saturday – August

August was a sleepier month for us! It’s phenomenal to see returning users of the #ScreenScot hashtag to help promote their work, and show off the exciting things happening in Scottish Game Development.

We started August off with some updates from slampunks.

Rao Dao Zao showed us some great progress from their work in July.

And Rebound have been showing us some interesting new player types and mechanics.

We love seeing your work, and with events such as #RainbowJam17 in the coming weeks, we cannot WAIT for September!

#ScreenScot Saturday – July

July saw the introduction of IGDA Scotland’s take on screen shot saturday – #ScreenScot. We’ve set out to retweet all those tagged with #ScreenScot on twitter with the intention of demonstrating what the Scottish Games Industry has to offer.

https://twitter.com/IGDAScotland/status/878560858993045504

Below is some of the incredible work submitted to us this month. It’s great seeing developers use the hashtag multiple times to display the progress they’ve made on their work or the multiple projects they’re invested in.

Ant Workshop has been busy this month, releasing the hilariously accurate “Taps Aff!” and developing other titles for the Nintendo Switch.

Pocket Sized Hands have been showing us what it means to take an idea from concept through to implementation.

Rebound has been touring, displaying at both Insomnia X Resonate and 4TG GameCon.

Thanks to all that have been getting involved in #ScreenScot Saturday, we love seeing your work and encourage you to keep engaged! See all the #ScreenScot posts from the 24th June – 29th July here.

https://twitter.com/bitloomgames/status/886333544754282500

https://twitter.com/oil_weedoor/status/891212745093390339

DYW Looking for Games Professionals to Engage with Schools

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Developing the Young Workforce are looking for games industry professionals to engage with schools, teachers and pupils in order to build a better understanding of games industry career paths and opportunities.

Developing the Young Workforce is a Scottish Government strategy which aims to help young people get the right skills and experience to move from education into employment. There are 21 regional DYW groups who are helping implement this strategy, working locally to meet the needs of their region.

DYW brings education and business together to support local young people and the local economy, through better informing  young people about the world of work and helping create skills pipelines and address skills shortages.

DYW groups work to connect business and education, and can facilitate a variety of engagement opportunities. This could range from offering visits and talks at your work space, to supporting team challenges, offering CPD to teachers so that they can offer their students the best possible learning experience, to giving advice on interviews. DYW work closely with employers and education to make sure every approach is flexible and tailored to meet their needs.

If you are interested in working with young people, teachers or lecturers local to you, let them know or connect with your local DYW team. http://www.employabilityinscotland.com/developing-young-workforce/

Women’s 10k run in Glasgow for SpecialEffect

Looking for a fun way to spend a Summer Sunday afternoon AND help raise money for charity?

Our friends at SpecialEffect have just five places left on their running team for the hugely popular Great Women’s 10k in Glasgow on Sunday 4th June! Get in touch now to reserve your space and enjoy the incredible atmosphere of the largest women’s only running event in Scotland, while raising vital funds to help support our work with disabled gamers across the UK. Contact Tom Donegan via [email protected]

More info about the event can be found here.

 

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SpecialEffect enable severely disabled people to use computers in any way possible – using whichever part(s) of their body that work best – by adapting technology to their individual needs. It’s so important they can join in with family/friends, to be included and not left out. This can hugely benefit rehabilitation, mental wellbeing, self-esteem and quality of life – and much needed FUN!

We specialise in Eye Control Technology. Imagine: You wake up after an accident. You can’t move anything except your eyes. And you can’t speak. Through eye-movement alone, we help people operate a computer so they can communicate and regain a little independence – giving them a voice when they don’t have one of their own.

We feel very honoured to work with such extraordinary, inspiring people who in the most testing of circumstances, somehow display such fortitude, courage and resilience. Every day we’re moved by their exceptional character, which inspires us to keep doing everything we possibly can to enable them to get the most out of life in their own particular situation.

Tom, a young lad we helped wrote simply: “I just want to thank you for giving me my life back.

Llaura Ash McGee – Scholars @ GDC 2017

With GDC fast approaching, we’ve dedicated this week to all representation from Scotland attending the conference thanks to IGDA Foundation programs. To round up our celebration of scholars, we have an interview with Llaura Ash McGee. Llaura is one of the inaugural recipients of the Next Gen Leaders Program.

llaura

What do you do?

I make games! I run an independent studio in Dublin, DREAMFEEL, and we’re known for games like ‘CURTAIN’, which follows the unhealthy relationship between two women in a Glasgow punk band, our upcoming game ‘If Found, Please Return’, in which you erase the universe, and art installations like ‘Fluc’ that let participants relax inside a rainy tent and warp the rain to create visual art. You can find my work at http://dreamfeel.org and I’m on twitter @dreamfeelx. I also run events in Ireland, help people make games and lecture in the Dublin Institute of Technology. My interests lie in experimental and expressive video games.

Where are you from/what is your connection to Scotland?

I’m from Donegal on the North West coast of Ireland, but I lived and worked in Scotland for a number of years. I studied at Abertay in Dundee on the MProf Masters programme in 2011 and 2012 while I worked on my own indie games, and then I worked in a startup games company Secret Lunch on the game PS4/PC game Shu for almost a year. After these experiences I returned and based myself in Ireland, but I have a lot of connections to indie folks and friends in Scotland and it holds a special place for me.

Why did you choose to apply to IGDA Scholarships specifically?

I got two student scholarships in 2012, which brought me to America and help me meet the wider game development community. I was very grateful for the experience and since 2014 I’ve helped by judging student entries for them. This year they started a new program called ‘Next Gen Leaders’ for folks from minority and marginalized backgrounds who have been working in the industry for a few years. I was really excited for this initiative, and the chance to meet and learn from a really diverse and interesting group of people.

What are you most looking forward to at GDC?

I’m looking forward to exploring the Alternate Controller section of the expo floor, and the narrative summit in the talks. However, most of all I’m exiting to meet and talk with new people and to see old friends again!

Is there a specific goal you’re hoping to achieve at GDC?

I’m taking my latest game ‘If Found, Please Return’ and showing it to publishers and planning for the future of DREAMFEEL. Most of all my goal is to learn and come back even more excited to make mind blowing games.

Anything else you’d like to add?

Create the art and the video games you want to see in the world. Make weird, personal and interesting work, then support those who do. And try to look after yourself in the present as well! <3

Kirsty Keatch – Scholars @ GDC 2017

With GDC fast approaching, we’ve dedicated this week to all representation from Scotland attending the conference thanks to IGDA Foundation programs. Kirsty Keatch is our next featured scholar! Kirsty has been selected as one of 2017s Women In Games Ambassadors.

Kirsty_Polka

What do you do?

My speciality is implementing mobile game audio but I have a few other tricks up my sleeve. People are used to associating sounds with places, events, actions, so my work explores interactions around all the different things sound and music can be, whether playing with intersections between art, sound and digital technologies or blurring boundaries between artist, player and performer.

I’m currently working with assistive music technology company Skoogmusic, a recipient of the UK Games Fund, to develop a music game using the Skoog as controller. I’m still researching a lot of ideas as I’ve just finished university. I have a sound installation which has been commissioned by Edinburgh International Science Festival, so I’m still excited to discover where my personal professional development might take me next.

Where are you from/what is your connection to Scotland?

I’m Scottish, all my family are from Dundee and I went to the University of Edinburgh to do Music Technology and then a Masters in Sound Design by research. I spent a lot of time out of Scotland as a child and as a result I feel very European. What I like about Scotland is that it has such a close knit creative community that nurtures and supports creative talent.

Why did you choose to apply to IGDA Scholarships specifically?

I chose to apply for an IGDA scholarship because I was inspired by the stories of other students who had gone over from Scotland in the past few years and how they benefitted from the experience, thanks to the support of the IGDA. Had it not been for these local success stories, I wouldn’t have believed I would be able to cut through on a global scale.

What are you most looking forward to at GDC?

I’m going to GDC like a tiny fish that wants to see what else is going on in the ocean.
I’m going armed with an enormous sense of curiosity because it is such a unique opportunity to find out about games and what else they can be. There aren’t many people researching game audio in Scotland and we rely a lot on online communities so I’m looking forward to actually meeting some of those people in real life. At the same time, I think I might be so inspired by other things I’m likely to come away with an entire change of career direction in mind.

Anything else you’d like to add?

A couple of years ago I don’t think I would have had enough experience and understanding of games to get the most out the conference. I’ve read the blogs of girls who have gone before me and I think that’s helped to prepare me. It’s a huge honour to be chosen as a Women in Games Ambassador and I won’t take a moment for granted!