We could feel a real chill in the air this month as if something incredible spö̵̧̠̝͉͍́̉̇͝o̸͖̳͛̄̈̈́̂̉̃͑̕ḱ̸̨̝̻͈̬̰̟͉͔̬͓̺͕̭͍̀y̷̧̭͙̮̣̰̾̅̊̈́̍̈́̈́̋̎ ̸͈͎̞̦̞̪̙̫̩̯̈̆́̍͛̇̿̈́̏̔͋̕ͅͅͅt̸̡̨̘̫͉̹̞̆̆̎̓͋̄̕ͅo̴̢̲͎̳̮̬̺̤̙̣͌͒̆̓́͒̈́̈́̊̒͌̕̕͜ỏ̸̧̢̮̗̺̟̝͈͈̹̞̙̤̏́̾̈́̈͘k̸̨̯̫̩̼͔͇̉̄̓̔̄̇̃̉̊̄͒̒̀͘̚ ̶̺͖̻͖̠̂̎̔̏̇̉̏̎̍ȏ̴̢̤̻̪̲̤̳̖̮̲͚̦͙̓̎̍̍͌́̔̄̓̎̔̀̔̕͜v̵͖̣̓́̈̂̏̓̒̏̓͠͝è̴̩͚̬̙̽̑͗̎́͘ṛ̶̢̛̻͎̰̓͒͛̾̔̽̀̓̓̔̽̑͝ ̴̱̖̯̔͑̎ô̵̱̭̠͇͕̪͕̙̪̥̫̻͔͚͔̈́̌̏̂͋̒͝u̴̡͎̪̳͎͕͇͚̦͗͛̓ͅͅr̷̺͎̺̯̰̩͉̖̻̲̘̯͍͕͍̿͐̔̆̿͝͝ ̸̢̢̡̛̣̬̮̜̪͚̮̲͎̺̈́̇̏͑͂̂͐̓̉̾̈́͌̌͠ social media threads… We hope you weren’t too frightened!
Tried to do something clever and cool looking for a video. Got wrecked.https://t.co/m78De39b2a#ScreenshotSaturday #ScreenScot #IndieDev pic.twitter.com/xWTm79pLIQ
— Tony Gowland (@FreakyZoid) October 6, 2017
I am not afraid of any ghosts!https://t.co/zpfp5xHY3D #GameDev #IndieDev #ScreenshotSaturday #ScreenScot #NintendoSwitch pic.twitter.com/zyfRY6we28
— Ant Workshop (@AntWorkshop) October 14, 2017
Old (left) vs new (right) not so cluttered and more space for background details #unity3d #screenshotsaturday #ScreenScot #indiegame pic.twitter.com/MiTWRJIdO8
— Tiago Martins (@Tiago_JSM) October 7, 2017
Some concept work for the next level #indiegame #gamedev #conceptart #screenshotsaturday #screenscot pic.twitter.com/vXPdur7TMk
— Tiago Martins (@Tiago_JSM) October 28, 2017
Replacing all the old temp animations from over a year ago. #screenscot #screenshotsaturday #UE4 pic.twitter.com/xx7zfnI57n
— Rebound (@Reboundthegame) October 7, 2017
TRIANGLES? FOUR PLAYERS? MADNESS! #screenscot #screenshotsaturday #UE4 pic.twitter.com/ivCTI5Xxo6
— Rebound (@Reboundthegame) October 14, 2017
updating an old mutator, These are 2 balls you dont want to get in the middle of. #screenscot #screenshotsaturday #UE4 pic.twitter.com/2V83SBgDvK
— Rebound (@Reboundthegame) October 21, 2017
https://twitter.com/Reboundthegame/status/924318659044134912
Continuing my game's inexorably ascendance to godhood, today I added A DOOR. #screenshotsaturday #screenscot pic.twitter.com/2ENUY0SEhi
— Rao Dao Zao (@RaoDaoZao) October 7, 2017
Spent some time with code optimisations and added a benchmark mode to make it easier to find performance issues in the graphics pipeline. #screenshotsaturday #screenscot #gamedev pic.twitter.com/Okj5vprsv6
— Made With Numbers (@MadeWithNumbers) October 21, 2017
Carrot Munch iOS version nearing completion!#ScreenScot #gamedev #indiedev #screenshotsaturday #ScreamScot pic.twitter.com/TKwFJB3qkB
— Blooming Code (@BloomingCode) October 28, 2017