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https://twitter.com/IGDAScotland/status/969901203487326208
March was a busy month – the weather had an identity crisis, and GDC took over our calendars as usual. This didn’t stop you though, and this month’s #ScreenScot images have been wonderful to look over! Thank you to all our returning posters and to the new contributors too, it’s been great seeing your work.
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Our #ggj2018 #SGGJ18 game is now available for free on @itchio https://t.co/4OYC18UsAj #screenscot #screenshotsaturday #UE4 pic.twitter.com/YjPFBkibti
— Rebound (@Reboundthegame) March 3, 2018
#ScreenshotSaturday #ScreenScot There is an invisible UFO parked on @gcutoday campus that you can only see with our game just now pic.twitter.com/bfj5LsWuTi
— David Farrell (@unthank) March 3, 2018
Strange things afoot at GCU #ScreenshotSaturday #ScreenScot pic.twitter.com/JBRNaOR5rw
— David Farrell (@unthank) March 17, 2018
Unfortunately, time wasn't on the side of the project's development over the last weeks. Time available was spent on the graphics code. Here, some debug outputs of a #lowpoly test scene (textured, pixel positions, normals, depth). #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/F5n1QrA5Od
— Made With Numbers (@MadeWithNumbers) March 3, 2018
Some test code and graphics for asteroids. #lowpoly #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/gzdP8CssIa
— Made With Numbers (@MadeWithNumbers) March 10, 2018
Given it is Easter weekend, the Stanford bunny says hello with some pixel effects. #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/9DEHZAqx24
— Made With Numbers (@MadeWithNumbers) March 31, 2018
Decided to fix a few long-running bugs in TeleSlithers today. Plus, I never liked the 'tongues' on the snakes, so I've removed them and replaced them with simple arrows which look much better!#gamedev #indiedev #screenscot pic.twitter.com/i7VPaqaUdf
— Amicable Animal (@AmicableAnimal) March 4, 2018
Today is a day of polishing, it seems! As I'm going to be sending a friend a copy of Central Limit Theorem to test, I thought I best sort out the splash screen and put a nice mask to cover the loading!#gamedev #indiedev #screenscot pic.twitter.com/zS4J1VT3Sr
— Amicable Animal (@AmicableAnimal) March 4, 2018
After spending the morning faffing about with meshes, I've gotten this! It's certainly the start of something! #gamedev #indiedev #screenscot pic.twitter.com/oS9CCqcg7f
— Amicable Animal (@AmicableAnimal) March 10, 2018
I'm really digging the look of things stacking up around the centre point. It's reminding me a little of Tempest!#gamedev #indiedev #screenscot pic.twitter.com/AbKtRzoQx6
— Amicable Animal (@AmicableAnimal) March 10, 2018
No #screenshotsaturday or #ScreenScot today as I promised to bake for a friend! Got all the goodies together for what is obviously going to be a very healthy treat! Time to get melting! pic.twitter.com/rljuRdOFyH
— Amicable Animal (@AmicableAnimal) March 31, 2018
As requested, here is an official #ScreenScot #BakeShot!
It occurs to me I should have made it yesterday, then I could have called it #FlapjackFriday. I still have so much to learn… pic.twitter.com/9GBD6MtVUt
— Amicable Animal (@AmicableAnimal) March 31, 2018
As a basic style test, however, this is pretty rad.#gamedev #screenscot pic.twitter.com/ySzLbZVpFS
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 8, 2018
Liberal thievery of Unity tutorial scripts to get the mech moving. It's no ideal, but having it poking around is a start#gamedev #screenscot #screenshotsaturday pic.twitter.com/4xNJ2IQA0Z
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 10, 2018
Hit some issues with unity's animator, but this is looking nice#gamedev #screenscot #screenshotsaturday pic.twitter.com/YYSVsQ7vtg
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 10, 2018
For not having 3D modelled for years before last month – looking at a scene like this where I made every asset feels super rad. #gamedev #screenscot pic.twitter.com/qxo9SbAuaP
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 12, 2018
Rough first-person view #gamedev #screenscot pic.twitter.com/SnFvw6uHpE
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 12, 2018
Transition from Orbit cam to viewport and back. This'll probably need changed once I start putting together an interior, but that's a good morning's work#GameDev #screenscot pic.twitter.com/2SIgLoLFP0
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 14, 2018
I like this #gamedev #screenscot pic.twitter.com/Y9ITeU3jPM
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 20, 2018
This is how it looks (roughly!!!) in-engine, and I think it works better here? Still not a final asset, want the interior style to better reflect the exterior.#gamedev #screenscot #screenshotsaturday pic.twitter.com/W13OqOlmok
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 23, 2018
Right, it needs a stompy animation, but I think I know how I'm doing this now.#gamedev #ScreenScot #screenshotsaturday pic.twitter.com/CoF06ZNltX
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 24, 2018
Got the camera transition in smoothly. Now, to get some STAWMPS in, because floatin' about feels weird and bad.#gamedev #ScreenScot #screenshotsaturday pic.twitter.com/GGHbSgY9lL
— ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 24, 2018
getting stupidly high surface tension into the fluid solver. still runs stably without taking a timestep hit, allows for a much wider range of weird behaviour to play with! #screenshotsaturday #screenscot #madewithunity pic.twitter.com/SvjJXTOcEe
— niall tl 〜 gdc! (@nialltl) March 10, 2018
After spending the last 2 weeks welcoming my baby daughter into the world, I'm now back with a new #screenshotsaturday! – Just a few of the things trying to kill you in @oOoAscension #screenscot #gamedev #indiedev #gaming pic.twitter.com/RJdr0DLFQt
— Kenny Creanor (@Kennycreanor) March 10, 2018
Sometimes when designing levels for @oOoAscension I think maybe I'm being too hard on the player, that I should make things a bit easier once in a while.
Then I go and make a GODDAMN TRIPLE TIER MAZE.
(not) Sorry.#indiedev #gamedev #screeshotsaturday #ScreenScot pic.twitter.com/Ik9pHKSkBD
— Kenny Creanor (@Kennycreanor) March 31, 2018
Until now this is my favorite weapon, the grapple, pulling and kicking enemies feels good #gamedev #indiegame #screenshotsaturday #screenscot #madewithunity pic.twitter.com/reouba5caV
— Tiago Martins (@Tiago_JSM) March 10, 2018
Combat is a bit more complete now with the extra abilities #gamedev #indiegame #madewithunity #screenshotsaturday #screenscot pic.twitter.com/6qDg5c8SHD
— Tiago Martins (@Tiago_JSM) March 16, 2018
Added wall jump into the game, the animations are a bit stiff, but the mechanic is pretty cool #gamedev #screenshotsaturday #screenscot #IndieGameDev #indiegame #platformer #madewithunity pic.twitter.com/20bme1f0rN
— Tiago Martins (@Tiago_JSM) March 24, 2018
#screenshotsaturday first look at new monster- Flying Dark Young. #DropDownDark #screenscot #indiedev #indiegame #GameMaker #Spine #hplovecraft #tentacles pic.twitter.com/ihoCVKNCVr
— Pete Shea (@pete_shea) March 10, 2018
#screenshotsaturday Flying Dark Young awakens… #DropDownDark #screenscot #indiedev #indiegame #gamemaker #Spine #hplovecraft pic.twitter.com/Opsp9NnWCC
— Pete Shea (@pete_shea) March 24, 2018
This worn, old normal map is just the _comfiest_ place to save your game. #TheNightOutside #screenshotsaturday #screenscot #gamedev pic.twitter.com/tI2z2YCUxO
— Aetheric Games (@AethericGames) March 10, 2018
Here's the WIP stamina gauge from #TheNightOutside, in all its different states. Too late for #screenshotsaturday, too late for #screenscot. Early for #notGDC! #gamedev #UnrealEngine #uidesign pic.twitter.com/lnIwwLhruO
— Aetheric Games (@AethericGames) March 18, 2018
#MGJ18 – A World Without… Time
Hour 22 (including 6hrs sleep + 3hrs tech issues) – our hidden object game has 2 of 3 object types implemented and a handful of art assets #gamedev #screenscot pic.twitter.com/9fLemkcicL
— Dinnae Ken Games (@dinnaekengames) March 17, 2018
So that's it for my first game jam, @MorayGameJam #MGJ18
Great experience, really enjoyed myself and really happy with what I managed to produce in 48 hours. Met a bunch of great folk, already looking forward to coming back next year! #gamedev #screenscot
1/— Dinnae Ken Games (@dinnaekengames) March 18, 2018
TIME FLIES – Removed a few bugs and added an information panel. The game is now up on https://t.co/W7gLKqEjsE
It is a brief, fun experience, and the first time we've made a game available to the public.#gamedev #indiedev #screenscot pic.twitter.com/xB69kALEqt
— Dinnae Ken Games (@dinnaekengames) March 23, 2018
DR BONES – set out today to implement the TRICKY difficulty setting.
Somehow I accidentally optimised the way the game loads a profile, as well as fixing a music bug that's been bothering me for weeks.
Now, about that difficulty setting…#gamedev #IndieGameDev #ScreenScot pic.twitter.com/yOgkyyc6WC
— Dinnae Ken Games (@dinnaekengames) March 31, 2018
https://twitter.com/RaoDaoZao/status/975058478149591045
… aaand I messed up the distribution of the weapons so they fired far too slowly. #whoops That should actually have looked a little more like _this_ #gamedev #screenshotsaturday #screenscot pic.twitter.com/McTApoNSni
— Rao Dao Zao (@RaoDaoZao) March 17, 2018
Here you go!
Wasn't at #GDC18 this year, but instead working hard on #Kanso.#screenshotsaturday #indiedev #gamedev #ScreenScot pic.twitter.com/bmrVRf1Myk— Dave Sap i en (@DaveSapien) March 24, 2018
https://twitter.com/oil_weedoor/status/980068252348026881
https://twitter.com/oil_weedoor/status/980470106596806657
Started working on some of the game logic for Yellow Square but needed to visualise it, so I've put the work-in-progress Vulkan renderer to one side for now and made a terminal renderer. Who needs fancy graphics?
First ever #ScreenScot! #ScreenshotSaturday #GameDev pic.twitter.com/yDe0wzL4KB
— Joseph Mansfield (@sftrabbit) March 31, 2018
