Author Archives: Alice Rendell

Games Are For Everyone Vol. 3


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It’s time for another highly enjoyable 
Games Are For Everyone, which returns to The Mash House, Edinburgh on Wednesday 18th  November

Hosted by The Hit Point, Games Are For Everyone is a combination of incredible indie games in an amazing drinking space. Come and play a variety of different games from a host of local Scottish game dev and interactive media talent, such as:

Kirsty Keatch
Catbell Games
Powerhoof
Winnie Song
The Man Who Flew Away
Rope Rumble
VoxelStorm
Ruffian Games

Tickets are available here and as the title suggest anyone and everyone is welcome, whether game developer, hobbyist or player.

For more information please follow The Hit Point on Facebook or Twitter.

Board of Directors – Call for Nominations

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We are delighted to announce that IGDA Scotland’s 2015 Board of Directors Nominations are now open!

This process is an important way for the members of the organisation to have their say in who is going to run things. It’s also an opportunity to make changes to the chapter’s leadership in ways that represent your interests as a game developer; and finally, they’re also an excellent way to get more involved with the chapter yourself, and help shape our future.

We have 4 seats available on the board and successful candidates will join our current board members; Mark Hastings, Bert McDowell, Alice Rendell and Timea Tabori.

The key dates for the election process are as follows:

  • Wednesday 4th November
    • Call for nominations opens.
  • Friday 13th November
    • Nominations close. 
    • Must be an IGDA member by this date to participate in the vote.
  • Monday 16th November
    • Distribution of Election Materials to members.
  • Monday 23rd November
    • Deadline for votes.
  • Last Week of November
    • New board members to be announced at Annual General Meeting.
    • Date and details to follow soon!

Nominations
In order to nominate yourself as a candidate for election, you must be an IGDA member in good standing with voting rights (i.e. a professional member, not a student member), must agree to be bound by the IGDA Scotland Bylaws, and also have read the 2015 Election Procedures Policy.

To nominate yourself, email info@igdascotland.org with your candidate statement (of up to 400 words) and a profile picture, before 23:59 on 13th November to let us know you wish to stand.

Voting
To vote for board members you must have a current IGDA membership which does not expire after the 13th November 2015. If you are not already a IGDA member you can become one here.

To keep up-to-date with all the latest from IGDA Scotland, follow us on Twitter and Facebook.

Games Are For Everyone Volume 2 – Tickets Available!

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If you haven’t got a ticket for Thursday night’s highly anticipated return of Games Are For Everyone then don’t despair! There are still some available here.

Hosted by The Hit Point, Games Are For Everyone is a combination of incredible indie games in an amazing drinking space. Come and play a variety of different games from a host of local Scottish game dev talent, such as:

Team Junkfish
Valiant Interactive
Niall Moody
Insert Imagination
Force of Habit
Future Fossil
Thermo-Dynamic Games

Games Are For Everyone will be taking place at the Mash House, Edinburgh, on Thursday, 10th September and as the title suggest anyone and everyone is welcome, whether game developer, hobbyist or player.

For more information please follow The Hit Point on Facebook or Twitter.

Call for Games: The Return of ‘Games Are For Everyone’

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After the success of ‘Games Are For Everyone’ by The Hit Point in May, IGDA Scotland are thrilled to support the next event at The Mash House, Edinburgh on the 10th of September.

Now the exciting part. If you have a game to show, we’d like to play it. Whether you’re a developer, student or part time dabbler everyone is eligible to submit their game. At the event you can present your game to a room full of enthusiastic players who will be eager to give feedback. If your game is still in development then the ‘Games Are For Everyone’ event is a perfect opportunity to test mechanics and gameplay.

The Hit Point are also looking for projects that could be an interactive media piece, board game or card game. Anything that encompasses the broader definition of a ‘game’ is a welcome submission.

If you are interested in submitting a game for the ‘Games Are For Everyone’ event, click here

If you don’t have anything to showcase then come along to the event and enjoy the night. Something might inspire you.
Tickets are available here.

More details to be released soon by ‘The Hit Point’. Check the Website below:
http://thehitpoint.co.uk/

For more information and regular updates on the event, you can find ‘The Hit Point’ on Facebook or follow them on Twitter.

Edinburgh Game Symposium – Save the Date!

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IGDA Scotland are happy to announce that we will be supporting the wonderful Edinburgh Game Symposium, which for the first time will be heading to Dundee, Wednesday 12th and Thursday 13th August, as part of the Dare Protoplay event.

Join us for a day of innovative game developer and audio practitioner panels, presentations, workshops and of course the traditional video game music concert featuring works by some incredible composers.

Full details of the speakers and workshops will be published shortly but in the meantime you can join the EGS Facebook and Twitter for all the latest updates.

Tickets available here.

The Edinburgh Game Symposium will be hosted in association with Dare Protoplay and Abertay University. Their partners include IGDA Scotland, New Media Scotland, The Hit Point, Mantra Collective and The Tinderbox Orchestra.

 

 

 

 

Games Are For Everyone by The Hit Point

Games are for Everyone Facebook Banner

IGDA Scotland is excited to support an evening of socialising and gaming courtesy of The Hit Point on Thursday 21st May at The Mash House in central Edinburgh, as they host an incredible indie games space showing off some awesome playable games, demos and installations by talented developers and artists from across Scotland, all played out on a host of big screens and HD projectors.

If you fancy playing a local multiplayer games or a colour-coded puzzle then please join us and – as the title suggests – absolutely everyone is welcome, developers and players alike. We’re also proud to see a range of Scottish indie developers joining in the festivities by showcasing their games; stay tuned for the full list!

Tickets are £7 on Eventbrite, so book now to avoid disappointment! We also encourage you to show you’re going by joining their Facebook event. If you have any comments or questions please contact: hello@thehitpoint.co.uk

Eventbrite - Games are for Everyone by The Hit Point

Diversity in the Creative Industries: Recap

March 26th saw the first ever Diversity in the Creative Industries event, in which a panel of industry professionals candidly tackled this prominent issue of diversity, with specific focus on the games industry. The Abertay Feminist Society, in association with IGDA Scotland, welcomed 6 panelist to Abertay University to discuss their thoughts and experiences on the subject. They were:

Phil Harris: Lead story writer at One Thumb Mobile
Dr Roman Ramzan: Game design lecturer at Glasgow Caledonian University
Timea Tabori: Engine programmer at Rockstar North
Hannah Drummond: Associate producer at Outplay Entertainment
Eden Morrison: Freelance sound designer, composer and music producer
Luci Holland: Freelance sound designer, composer and arts producer

Key Takeaways

The Problem of Awareness
One of the recurring themes of the evening was the necessity of awareness both outside and within the industry itself. It was the agreement of the panel that although there is currently a  lack of diversity in creative industries such as games, it is not consistent with the types of people who are playing games, which is incredibly diverse and varies, particularly now the way of consuming games – such as through mobile – has become so accessible. This is not, however, reflected in the industry. The panel agreed that this was probably to do with an issue of awareness for schools and parents. Firstly, schools and younger children thinking about career choices should be fully aware that video games is not only a viable path but a lucrative one as well. There are many different disciplines that make up game development, and children thinking about their future career paths should be made aware of all of them and know that it is possible to achieve – regardless of their gender, colour of skin or sexual preference. Parents should also be informed on what the game industry is truly about, and not just the perception that is shown through the press – often that of violence. There are many great games out there tackling tough issues such as cancer or poverty, as well as a whole host of experimental indie games doing interesting things with the different genres. However, mostly this part of the games industry is not communicated to the public therefore the current perception may prevent many parents from supporting their kids through this types of career decision.

The Need of Responsibility
Another point that was often brought up was the need for us as developers to take responsibility for our actions. It is true that in the last ten to fifteen years there has been a shift in the way development teams have been made. Gone are the days of the bedroom coders – individual guys creating games they want to play inside the walls of their own homes. As an example, today we see many more women in the industry than even five years ago and as the landscape of game genres has changed immensely the teams have shifted to accommodate this. It is therefore the responsibility of each individual to take care in their attitude, words and approach to game development and to leave behind any inherent or misinformed prejudices that we may carry from social influences or even innocent ignorance.

Future Ways to Tackle the Issues
As mentioned above the issue of awareness is a key one but is also probably the easiest to tackle. The education of children, particularly around career deciding ages (or even before) is something that can be easily done. In fact there are already many great organisations promoting game development to children such as CoderDojo, BAFTA Young Game Designer and the IGDA Scotland’s Mini Jam, but these are mostly extra-curricular events that could easily be seen inside of the school syllabus. By showing kids of a young age that they can enter creative industries regardless of gender or ethnicity it will in turn bring more of them into the next generation of developers.
The second point mentioned was that of the types of characters we are playing in games. So often – particularly amongst AAA games – you are playing the same type of protagonist over and over again, that of a young, white, athletic male. Perhaps if we saw my diversity in playable characters it would encourage the same effect with the development teams.
The final point that was raised by the panel is for the need of events such as this one. For the industry to continue to engage in a healthy dialogue on the subject and to encourage candid and respectful debate, in an attempt to provide further solutions.

A big thank you to all the panelists, Paige Shepherd from Abertay Feminist Society for organising the event and to Abertay University for hosting it.