Building on the original event in 2015, Game Think 2.0 is a half day mini-conference that will provide students, researchers, and games industry practitioners with an opportunity to share their current video game-related research and development interests in a fun, informal way. You can register for the event at https://game-think-2.eventbrite.co.uk
This year, the headline speaker is renowned game theorist (and occasional game developer) Jesper Juul. Jesper is currently Associate Professor at The Royal Danish Academy of Fine Arts and Visiting Associate Professor at Comparative Media Studies/Writing, MIT. He is the author of The Art of Failure: An Essay on the Pain of Playing Video Games (MIT Press, 2013) and Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press, 2005) and has published extensively on topics relating to game design and theory. A second headline speaker, and the full line up of talks, will be announced shortly.
The event will take the form of a series of short ten-minute talks with an additional five minutes for discussion following each talk. The line-up includes talks on topics including: successfully obtaining a UK Games Fund Grant, organising games exhibitions, the design of serious games, queerness in games, the impact of game audio in modern culture, and more. The mini-conference will be followed by informal drinks and networking is actively encouraged.
A limited number of modest travel bursaries are available to support UK-based postgraduate students – please contact Matthew.Barr@glasgow.ac.uk for details. Funds are also available to support follow-up meetings between attendees from industry and academia, with a view to developing future collaborations.