Christmas is fast approaching and we’re expecting some festive #ScreenScot images for December – but first here’s our November Round Up!
@RaoDaoZao has been showing us how to get places and how to get places fast.
If you need a burst of speed, try the new boost gates — just watch out for those bombs! #screenshotsaturday #screenscot #gamedev pic.twitter.com/Rae3r24fTg
— Rao Dao Zao (@RaoDaoZao) November 4, 2017
The best bit of working with bot pathfinding is tormenting the poor blighters. #gamedev #screenscot #screenshotsaturday pic.twitter.com/b1w82m4VJ0
— Rao Dao Zao (@RaoDaoZao) November 18, 2017
Tiago has been focusing on combat and impact.
Camera shake and hit pause make combat better and impacts have actual feeling #ScreenScot #screenshotsaturday #madewithunity #indiegame pic.twitter.com/PrCJ0jdKj2
— Tiago Martins (@Tiago_JSM) November 4, 2017
Combat is getting faster and more dynamic #indiegame #gamedev #screenshotsaturday #madewithunity #ScreenScot pic.twitter.com/YCsr9mClSl
— Tiago Martins (@Tiago_JSM) November 18, 2017
Stuart Adams is working on some VR projects which we always like to see! Especially if they involve dogs in business suits…
Progress. Normal mapping is neat. PCF shadow mapping in progress. #ScreenScot #gamedev #indiegame #openglhttps://t.co/kKAjsSlKhR pic.twitter.com/wehhxOeRRr
— Stuart Adams (@stuartdadams) November 5, 2017
Made good progress with @Bensuo on our @oculus @OpenGL project! Need to make it a bit more motion-sickness friendly, but the groundwork is finally in place. #screenscot #gamedev pic.twitter.com/cLs5laiswj
— Stuart Adams (@stuartdadams) November 26, 2017
Crannog Games have released Collectiboom – a treasure hunters dream (and nightmare)!
Excited to announce the release of my second game: Collectiboom! Search for treasure in a dangerous mine field. Download it for free at https://t.co/mu6K5sVmIG. #screenscot #screenshotsaturday #myfirstTweet #itchio #indiegame pic.twitter.com/ZTyctdQ5qz
— Crannog Games (@crannoggames) November 11, 2017
Rebound has been testing our abilities to see as many things on screen as possible at once – and we love it!
What if… We throw everything together and hope for the best. #screenscot #screenshotsaturday #UE4 pic.twitter.com/L5xHVZ3HYM
— Rebound (@Reboundthegame) November 11, 2017
It takes less than a second to pick up a ball. That time could be better spent to throw more balls. #screenscot #screenshotsaturday #UE4 pic.twitter.com/T2ZPY9k6kY
— Rebound (@Reboundthegame) November 25, 2017
OIL was finally taken to the Indian Games Expo – we hope you all had a great time, we’ve loved seeing your updates!
Really enjoying the visual style of Made With Numbers #ScreenScot images this month.
Some updates and tweaks to the light/FX code. #screenshotsaturday #ScreenScot #gamedev #indiedev pic.twitter.com/peBeFEpda3
— Made With Numbers (@MadeWithNumbers) November 18, 2017
Today, a bit of work on an optional feature (that might or might not make it into the final game). A low colour mode for that retro look. Here, using the Commodore 64 palette. #screenshotsaturday #ScreenScot #gamedev #indiedev pic.twitter.com/8nbqJ0ZoKs
— Made With Numbers (@MadeWithNumbers) November 25, 2017
Martin has been giving us the people we all dream to meet – friendly bobble heads.
Decided the game characters needed to be more compact – and also more bobble-heady #screenshotsaturday #screenscot #fortuneswango pic.twitter.com/SttkCrS1KK
— Martin Macleod (@EricWinlol) November 18, 2017
And JL Brady has been showing us a range of different #ScreenScot games – remember, we’d love to see your board games too! Anything at all that you’re working on.
Doing some ability testing of #BlindWizBrawl with the new sample units! 😀#ScreenScot #screenshotsaturday #IndieGameDev #boardgames #GameDev #IndieDev https://t.co/kEP7obmvVm
— JL Brady (@PixelBrady) November 18, 2017
Tony has been experimenting with light…
Still noodling with this. Still no idea what it is, but there’s a person in it now.#Unity3D #ScreenshotSaturday #ScreenScot #IndieDev #gameDev pic.twitter.com/mRDwtUp7Ap
— Tony Gowland (@FreakyZoid) November 22, 2017
And while it may not have been a Saturday, who are we to exclude Orthrus Studios and their interesting visualisation on the work of their new project. We can’t wait to see what it becomes.
Very happy to have completed milestone one of our new project! A call back to the games of our childhoods, but with new modern twists, this project is set to be something very special. Here it is ‘blossoming’ nicely! #GameDev #IndieDev #ScreenScot pic.twitter.com/LjQZuAdMRc
— Orthrus Studios (@OrthrusStudios) November 29, 2017